给出代码
时间: 2023-07-09 12:14:31 浏览: 101
由于这个网络版的猜拳游戏涉及到很多方面,需要的代码量比较大,这里只提供一个简单的代码框架,供参考。
1. 服务器端代码框架:
```java
import java.net.ServerSocket;
import java.net.Socket;
public class GameServer {
private ServerSocket serverSocket;
private Socket clientSocket;
public GameServer(int port) {
try {
serverSocket = new ServerSocket(port);
System.out.println("Server is running on port " + port);
} catch (Exception e) {
System.err.println("Error: " + e.getMessage());
}
}
public void start() {
while (true) {
try {
clientSocket = serverSocket.accept();
// 处理客户端请求
new ClientHandler(clientSocket).start();
} catch (Exception e) {
System.err.println("Error: " + e.getMessage());
}
}
}
public static void main(String[] args) {
GameServer server = new GameServer(12345);
server.start();
}
}
class ClientHandler extends Thread {
private Socket clientSocket;
public ClientHandler(Socket socket) {
this.clientSocket = socket;
}
@Override
public void run() {
// 处理客户端请求
}
}
```
2. 客户端代码框架:
```java
import java.net.Socket;
public class GameClient {
private Socket socket;
public GameClient(String serverIp, int serverPort) {
try {
socket = new Socket(serverIp, serverPort);
System.out.println("Connected to server " + serverIp + ":" + serverPort);
} catch (Exception e) {
System.err.println("Error: " + e.getMessage());
}
}
public void start() {
// 处理用户界面
}
public static void main(String[] args) {
GameClient client = new GameClient("127.0.0.1", 12345);
client.start();
}
}
```
这只是一个简单的代码框架,具体的实现还需要根据具体需求来进行设计和开发。
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