用C++实现一个带界面的俄罗斯方块
时间: 2024-05-04 14:17:42 浏览: 15
要实现一个带界面的俄罗斯方块游戏,需要使用图形库来绘制游戏界面。在C语言中,常用的图形库包括SDL、OpenGL和GTK等。
以下是使用SDL库实现的俄罗斯方块游戏代码示例:
```c
#include <stdio.h>
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define BLOCK_SIZE 20
int main(int argc, char *argv[]) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Surface *surface = NULL;
SDL_Texture *texture = NULL;
SDL_Event event;
int quit = 0;
int x = 0, y = 0;
int blocks[7][4][4] = {
// I
{
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// J
{
{1, 0, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// L
{
{0, 0, 1, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// O
{
{1, 1, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// S
{
{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// T
{
{0, 1, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// Z
{
{1, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
}
};
int current_block[4][4] = {0};
int current_block_type = rand() % 7;
int current_block_x = 4;
int current_block_y = 0;
int board[20][10] = {0};
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Tetris", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) {
printf("SDL_CreateWindow failed: %s\n", SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("SDL_CreateRenderer failed: %s\n", SDL_GetError());
return 1;
}
while (!quit) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = 1;
}
}
// 检测键盘输入
const Uint8 *state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_LEFT]) {
if (current_block_x > 0) {
current_block_x--;
}
}
if (state[SDL_SCANCODE_RIGHT]) {
if (current_block_x < 10 - 4) {
current_block_x++;
}
}
if (state[SDL_SCANCODE_DOWN]) {
current_block_y++;
}
// 更新当前方块
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
current_block[i][j] = blocks[current_block_type][i][j];
}
}
// 绘制游戏界面
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for (int i = 0; i < 20; i++) {
for (int j = 0; j < 10; j++) {
if (board[i][j] != 0) {
SDL_Rect rect = {j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE};
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &rect);
}
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (current_block[i][j] != 0) {
SDL_Rect rect = {(current_block_x + j) * BLOCK_SIZE, (current_block_y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE};
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
}
}
}
SDL_RenderPresent(renderer);
SDL_Delay(1000 / 60);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
该示例代码在SDL窗口中绘制游戏界面,并通过键盘输入控制方块的移动。具体实现过程中,需要设置游戏的方块类型、位置和状态,并在游戏界面中绘制方块和背景等元素。