给出兵棋推演的python代码,要求单位属性有攻击,防御,HP,攻击距离,单位种类有坦克,步兵,炮兵,飞机
时间: 2024-06-11 15:09:59 浏览: 284
基于python多智能体博弈兵棋推演理论与验证平台设计+源代码+文档说明
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以下是一份简单的兵棋推演的 Python 代码,包括单位属性、种类和基本操作:
```python
class Unit:
def __init__(self, name, attack, defense, hp, range):
self.name = name
self.attack = attack
self.defense = defense
self.hp = hp
self.range = range
class Tank(Unit):
def __init__(self, name, attack, defense, hp, range):
super().__init__(name, attack, defense, hp, range)
class Infantry(Unit):
def __init__(self, name, attack, defense, hp, range):
super().__init__(name, attack, defense, hp, range)
class Artillery(Unit):
def __init__(self, name, attack, defense, hp, range):
super().__init__(name, attack, defense, hp, range)
class Plane(Unit):
def __init__(self, name, attack, defense, hp, range):
super().__init__(name, attack, defense, hp, range)
class Board:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = [[None for _ in range(width)] for _ in range(height)]
def add_unit(self, unit, x, y):
self.grid[y][x] = unit
def move_unit(self, x1, y1, x2, y2):
self.grid[y2][x2] = self.grid[y1][x1]
self.grid[y1][x1] = None
def attack(self, x, y, target_x, target_y):
unit = self.grid[y][x]
target_unit = self.grid[target_y][target_x]
damage = unit.attack - target_unit.defense
target_unit.hp -= damage
if target_unit.hp <= 0:
self.grid[target_y][target_x] = None
board = Board(10, 10)
tank = Tank("Tank", 5, 5, 10, 1)
infantry = Infantry("Infantry", 3, 2, 5, 1)
artillery = Artillery("Artillery", 6, 3, 8, 2)
plane = Plane("Plane", 8, 4, 6, 3)
board.add_unit(tank, 0, 0)
board.add_unit(infantry, 1, 0)
board.add_unit(artillery, 2, 0)
board.add_unit(plane, 3, 0)
board.attack(0, 0, 1, 0)
board.attack(2, 0, 1, 0)
board.move_unit(3, 0, 3, 5)
```
这份代码创建了四个不同种类的单位,并将它们放置在一个棋盘上。然后,它模拟了一些行动,包括攻击、移动和攻击。在攻击中,攻击力减去防御力得到伤害值,如果目标单位的 HP 减到 0 或以下,它就被消灭了。在移动中,单位从一个格子移动到另一个格子。
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