qt做客户端 linux服务器 利用TCP实现登陆注册
时间: 2023-11-18 21:04:30 浏览: 39
下面是一个简单的示例代码,演示如何利用Qt实现TCP通信,实现客户端登陆注册功能:
客户端代码:
```cpp
#include <QtNetwork>
#include <QDataStream>
#include <QDebug>
class Client : public QObject
{
Q_OBJECT
public:
Client(QObject *parent = nullptr)
: QObject(parent)
{
m_socket = new QTcpSocket(this);
connect(m_socket, &QTcpSocket::connected, this, &Client::onConnected);
connect(m_socket, &QTcpSocket::disconnected, this, &Client::onDisconnected);
connect(m_socket, &QTcpSocket::readyRead, this, &Client::onReadyRead);
connect(m_socket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error), this, &Client::onError);
m_socket->connectToHost("127.0.0.1", 1234);
}
void login(const QString &username, const QString &password)
{
QByteArray data;
QDataStream stream(&data, QIODevice::WriteOnly);
stream << qint8(1) << username << password;
m_socket->write(data);
}
void registerUser(const QString &username, const QString &password)
{
QByteArray data;
QDataStream stream(&data, QIODevice::WriteOnly);
stream << qint8(2) << username << password;
m_socket->write(data);
}
private slots:
void onConnected()
{
qDebug() << "Connected to server.";
}
void onDisconnected()
{
qDebug() << "Disconnected from server.";
}
void onReadyRead()
{
QDataStream stream(m_socket);
while (!stream.atEnd()) {
qint8 cmd;
stream >> cmd;
switch (cmd) {
case 1: { // login response
bool success;
stream >> success;
if (success) {
qDebug() << "Login successful.";
} else {
qDebug() << "Login failed.";
}
break;
}
case 2: { // register response
bool success;
stream >> success;
if (success) {
qDebug() << "Registration successful.";
} else {
qDebug() << "Registration failed.";
}
break;
}
default:
qDebug() << "Unknown command:" << cmd;
break;
}
}
}
void onError(QAbstractSocket::SocketError error)
{
qDebug() << "Socket error:" << error << m_socket->errorString();
}
private:
QTcpSocket *m_socket;
};
```
服务器端代码:
```cpp
#include <QtNetwork>
#include <QDataStream>
#include <QDebug>
class Server : public QObject
{
Q_OBJECT
public:
Server(QObject *parent = nullptr)
: QObject(parent)
{
m_server = new QTcpServer(this);
connect(m_server, &QTcpServer::newConnection, this, &Server::onNewConnection);
if (!m_server->listen(QHostAddress::Any, 1234)) {
qDebug() << "Failed to start server:" << m_server->errorString();
return;
}
qDebug() << "Listening on port 1234...";
}
private slots:
void onNewConnection()
{
QTcpSocket *socket = m_server->nextPendingConnection();
qDebug() << "New connection from" << socket->peerAddress().toString() << socket->peerPort();
connect(socket, &QTcpSocket::disconnected, socket, &QTcpSocket::deleteLater);
connect(socket, &QTcpSocket::readyRead, this, &Server::onReadyRead);
connect(socket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error), this, &Server::onError);
m_clients.append(socket);
}
void onReadyRead()
{
QTcpSocket *socket = qobject_cast<QTcpSocket *>(sender());
Q_ASSERT(socket);
QDataStream stream(socket);
while (!stream.atEnd()) {
qint8 cmd;
stream >> cmd;
switch (cmd) {
case 1: { // login request
QString username, password;
stream >> username >> password;
bool success = checkLogin(username, password);
QByteArray data;
QDataStream response(&data, QIODevice::WriteOnly);
response << qint8(1) << success;
socket->write(data);
break;
}
case 2: { // register request
QString username, password;
stream >> username >> password;
bool success = registerUser(username, password);
QByteArray data;
QDataStream response(&data, QIODevice::WriteOnly);
response << qint8(2) << success;
socket->write(data);
break;
}
default:
qDebug() << "Unknown command:" << cmd;
break;
}
}
}
void onError(QAbstractSocket::SocketError error)
{
QTcpSocket *socket = qobject_cast<QTcpSocket *>(sender());
Q_ASSERT(socket);
qDebug() << "Socket error:" << error << socket->errorString();
m_clients.removeOne(socket);
socket->deleteLater();
}
private:
bool checkLogin(const QString &username, const QString &password)
{
// TODO: check username and password against database
return true;
}
bool registerUser(const QString &username, const QString &password)
{
// TODO: add username and password to database
return true;
}
QTcpServer *m_server;
QList<QTcpSocket *> m_clients;
};
```
在这个示例中,客户端与服务器端都是单线程的,因此接收到数据时会一直阻塞,直到数据全部接收完成。如果需要支持并发处理,可以将每个连接分配给一个新线程处理。另外,此示例中的用户名和密码是明文传输的,需要添加加密传输的支持来保护用户隐私。