用java写FlyBird
时间: 2024-04-01 13:36:25 浏览: 97
好的,让我来为你介绍一下用Java写FlyBird的基本步骤。
1. 首先,你需要准备好Java开发环境,例如JDK、Eclipse等。
2. 创建一个新的Java项目,可以在Eclipse的菜单栏中选择“File” -> “New” -> “Java Project”。
3. 在项目中创建一个名为“FlyBird”的Java类。
4. 在FlyBird类中定义一个窗口,并设置它的大小和标题。
5. 创建一个鸟的类,可以命名为“Bird”,并定义鸟的位置、速度、以及上升和下降的方法。
6. 创建一个管道的类,可以命名为“Pipe”,并定义管道的位置、速度和生成方法。
7. 在FlyBird类中创建一个游戏循环,不断更新鸟和管道的位置,并检测碰撞。
8. 在游戏循环中添加键盘监听器,实现按空格键使鸟上升。
9. 最后,运行程序,开始玩FlyBird游戏!
以上就是用Java写FlyBird的基本步骤,希望对你有所帮助。如果你还有其他问题,可以继续提出来哦!
相关问题
用java手写FlyBird
好的,我可以为您提供一个简单的Java程序来手写FlyBird游戏。以下是代码:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class FlyBird extends JPanel implements ActionListener, KeyListener {
private Timer timer;
private int birdX, birdY, velocity;
private boolean gameOver;
private int[] pipeX, pipeY, pipeHeight, pipeGap;
private int score;
public FlyBird() {
setBackground(Color.WHITE);
setPreferredSize(new Dimension(600, 400));
setFocusable(true);
addKeyListener(this);
birdX = 100;
birdY = 200;
velocity = 0;
gameOver = false;
pipeX = new int[3];
pipeY = new int[3];
pipeHeight = new int[3];
pipeGap = new int[3];
score = 0;
for (int i = 0; i < 3; i++) {
pipeX[i] = 400 + i * 200;
pipeY[i] = (int) (Math.random() * 200) + 50;
pipeHeight[i] = (int) (Math.random() * 150) + 50;
pipeGap[i] = 100;
}
timer = new Timer(30, this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN);
for (int i = 0; i < 3; i++) {
g.fillRect(pipeX[i], 0, 50, pipeY[i]);
g.fillRect(pipeX[i], pipeY[i] + pipeGap[i], 50, getHeight() - pipeY[i] - pipeGap[i]);
}
g.setColor(Color.RED);
g.fillRect(birdX, birdY, 20, 20);
g.setColor(Color.BLACK);
g.setFont(new Font("Arial", Font.BOLD, 20));
g.drawString("Score: " + score, 10, 30);
if (gameOver) {
g.setColor(Color.BLACK);
g.setFont(new Font("Arial", Font.BOLD, 40));
g.drawString("Game Over!", getWidth() / 2 - 100, getHeight() / 2 - 20);
}
}
public void actionPerformed(ActionEvent e) {
if (!gameOver) {
birdY += velocity;
velocity += 2;
for (int i = 0; i < 3; i++) {
pipeX[i] -= 5;
if (pipeX[i] < -50) {
pipeX[i] = 600;
pipeY[i] = (int) (Math.random() * 200) + 50;
pipeHeight[i] = (int) (Math.random() * 150) + 50;
score++;
}
if (birdX + 20 > pipeX[i] && birdX < pipeX[i] + 50) {
if (birdY < pipeY[i] || birdY + 20 > pipeY[i] + pipeGap[i]) {
gameOver = true;
}
}
}
if (birdY > getHeight()) {
gameOver = true;
}
repaint();
}
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_SPACE) {
velocity = -20;
}
}
public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}
public static void main(String[] args) {
JFrame frame = new JFrame("Fly Bird");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new FlyBird());
frame.pack();
frame.setVisible(true);
}
}
```
这段代码实现了一个基本的Flappy Bird游戏。您可以在JFrame中运行它,并通过按空格键来控制小鸟的上升。在游戏中,您需要通过一些管道来得分,但是如果碰到了管道或者掉落到画面下方,游戏就结束了。
用java写一个FlyBird
好的,我可以帮你用 Java 编写一个 FlyBird 游戏。下面是代码示例:
```java
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import javax.swing.Timer;
public class FlyBird extends JPanel {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 800;
private static final int HEIGHT = 600;
private static final int PIPE_WIDTH = 80;
private static final int PIPE_GAP = 200;
private static final int PIPE_SPEED = 5;
private static final int GRAVITY = 1;
private static final int JUMP_HEIGHT = 50;
private int birdX;
private int birdY;
private int birdSpeed;
private int score;
private boolean gameOver;
private Random random;
private Timer timer;
private int[] pipeX;
private int[] pipeY;
public FlyBird() {
random = new Random();
birdX = 100;
birdY = HEIGHT / 2;
birdSpeed = 0;
score = 0;
gameOver = false;
pipeX = new int[3];
pipeY = new int[3];
pipeX[0] = WIDTH + PIPE_WIDTH;
pipeX[1] = WIDTH + PIPE_WIDTH * 2 + PIPE_GAP;
pipeX[2] = WIDTH + PIPE_WIDTH * 3 + PIPE_GAP * 2;
for (int i = 0; i < 3; i++) {
pipeY[i] = random.nextInt(HEIGHT / 2) + HEIGHT / 4;
}
timer = new Timer(30, e -> {
if (!gameOver) {
birdSpeed += GRAVITY;
birdY += birdSpeed;
for (int i = 0; i < 3; i++) {
pipeX[i] -= PIPE_SPEED;
if (pipeX[i] < -PIPE_WIDTH) {
pipeX[i] = WIDTH;
pipeY[i] = random.nextInt(HEIGHT / 2) + HEIGHT / 4;
}
if (birdX > pipeX[i] && birdX < pipeX[i] + PIPE_WIDTH) {
if (birdY < pipeY[i] || birdY > pipeY[i] + PIPE_GAP) {
gameOver = true;
} else if (birdX == pipeX[i] + PIPE_WIDTH - 1) {
score++;
}
}
}
if (birdY > HEIGHT || birdY < 0) {
gameOver = true;
}
}
repaint();
});
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
if (!gameOver) {
birdSpeed = -JUMP_HEIGHT;
}
}
});
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN.darker());
g.fillRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.ORANGE);
g.fillRect(birdX, birdY, 40, 30);
g.setColor(Color.BLACK);
g.drawString("Score: " + score, 20, 20);
for (int i = 0; i < 3; i++) {
g.setColor(Color.GREEN);
g.fillRect(pipeX[i], 0, PIPE_WIDTH, pipeY[i]);
g.fillRect(pipeX[i], pipeY[i] + PIPE_GAP, PIPE_WIDTH, HEIGHT - pipeY[i] - PIPE_GAP);
}
if (gameOver) {
g.setColor(Color.RED);
g.drawString("Game Over", WIDTH / 2 - 50, HEIGHT / 2);
}
}
public Dimension getPreferredSize() {
return new Dimension(WIDTH, HEIGHT);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Fly Bird");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new FlyBird());
frame.pack();
frame.setVisible(true);
}
}
```
这段代码使用 Java Swing 组件实现了一个简单的 FlyBird 游戏。你可以运行它,点击鼠标让小鸟飞起来,避免撞到管道。游戏结束后会显示得分和游戏结束的提示。
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