ESP32蓝牙多点怎么用
时间: 2023-09-15 07:20:02 浏览: 129
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ESP32可以通过使用BLE(低功耗蓝牙)协议来实现蓝牙多点连接。以下是实现步骤:
1. 初始化 BLE
使用 `BLEDevice::init()` 函数初始化BLE设备。
```c++
#include <BLEDevice.h>
void setup() {
BLEDevice::init("ESP32");
}
```
2. 创建 BLE Service 和 Characteristic
使用 `BLEService` 和 `BLECharacteristic` 类来创建BLE服务和特征值。
```c++
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
// BLE Service UUID
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
// BLE Characteristic UUID
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
BLECharacteristic *pCharacteristic;
void setup() {
BLEDevice::init("ESP32");
// Create a BLE Server
BLEServer *pServer = BLEDevice::createServer();
// Create a BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// Set the value of the characteristic
pCharacteristic->setValue("Hello World");
// Add a descriptor to the characteristic
pCharacteristic->addDescriptor(new BLE2902());
// Start the service
pService->start();
// Start advertising
pServer->getAdvertising()->start();
}
```
3. 处理 BLE 连接事件
使用 `BLEServerCallbacks` 和 `BLECharacteristicCallbacks` 类来处理BLE连接事件。
```c++
#include <BLEDevice.h>
#include <BLEServer.h>
class MyServerCallbacks : public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
// Handle a new client connection
}
void onDisconnect(BLEServer* pServer) {
// Handle a client disconnection
}
};
class MyCharacteristicCallbacks : public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
// Handle a write event
}
void onRead(BLECharacteristic *pCharacteristic) {
// Handle a read event
}
};
void setup() {
BLEDevice::init("ESP32");
// Create a BLE Server
BLEServer *pServer = BLEDevice::createServer();
// Set the server callbacks
pServer->setCallbacks(new MyServerCallbacks());
// ...
// Set the characteristic callbacks
pCharacteristic->setCallbacks(new MyCharacteristicCallbacks());
// ...
// Start advertising
pServer->getAdvertising()->start();
}
```
这样,ESP32就可以同时连接多个BLE设备并处理它们之间的交互。
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