显示游戏界面。可以使用Qt的QWidget和QPainter来绘制游戏界面,包括方块的下落区域、分数和下一个方块的预览区域等。给出代码
时间: 2024-03-06 18:46:28 浏览: 67
好的,下面是一个简单的游戏界面绘制代码示例:
```c++
// 在QWidget子类的paintEvent方法中绘制游戏界面
void GameWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
// 绘制游戏区域的边框
painter.setPen(QColor(128, 128, 128));
painter.drawRect(10, 10, 200, 400);
// 绘制方块的下落区域
for (int i = 0; i < BoardHeight; i++) {
for (int j = 0; j < BoardWidth; j++) {
if (board[i][j] != 0) {
int x = 10 + j * BlockSize;
int y = 10 + i * BlockSize;
painter.fillRect(x, y, BlockSize, BlockSize, BlockColor[board[i][j]]);
}
}
}
// 绘制当前方块
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (curBlock[i][j] != 0) {
int x = 10 + (curX + j) * BlockSize;
int y = 10 + (curY + i) * BlockSize;
painter.fillRect(x, y, BlockSize, BlockSize, BlockColor[curBlock[i][j]]);
}
}
}
// 绘制分数
painter.setPen(QColor(0, 0, 0));
painter.setFont(QFont("Arial", 12));
painter.drawText(220, 50, QString("Score: %1").arg(score));
// 绘制下一个方块的预览区域
painter.setPen(QColor(128, 128, 128));
painter.drawRect(220, 100, 100, 100);
painter.setFont(QFont("Arial", 10));
painter.drawText(220, 90, QString("Next Block:"));
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (nextBlock[i][j] != 0) {
int x = 220 + j * BlockSize;
int y = 100 + i * BlockSize;
painter.fillRect(x, y, BlockSize, BlockSize, BlockColor[nextBlock[i][j]]);
}
}
}
}
```
以上是一个简单的游戏界面绘制代码示例,其中paintEvent方法用于在QWidget子类中绘制游戏界面,包括方块的下落区域、分数和下一个方块的预览区域等。您可以根据需要自行修改绘制的内容和位置。
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