Python扫雷游戏代码
时间: 2023-02-05 20:09:31 浏览: 183
这是一个 Python 实现的扫雷游戏的示例代码:
```
import random
# 定义游戏地图的行数和列数
ROWS = 10
COLS = 10
# 定义地图中地雷的数量
MINES = 10
# 定义地图
map = []
for i in range(ROWS):
map.append([0] * COLS)
# 随机在地图中放置地雷
mines_placed = 0
while mines_placed < MINES:
row = random.randint(0, ROWS - 1)
col = random.randint(0, COLS - 1)
if map[row][col] != "*":
map[row][col] = "*"
mines_placed += 1
# 打印地图
for row in map:
for col in row:
print(col, end=" ")
print()
```
上面的代码实现了一个简单的扫雷游戏,其中定义了一个 ROWS x COLS 的地图,并在其中随机放置了 MINES 个地雷。然后通过遍历地图并打印出来,可以查看地图的布局。
注意:这只是一个示例代码,只能用来展示扫雷游戏的基本框架,实际的扫雷游戏可能会更加复杂,需要添加更多的功能和逻辑。
相关问题
python扫雷游戏代码简易
以下是一个简易的Python扫雷游戏代码示例:
```python
import tkinter as tk
import random
# 游戏设置
ROWS = 10
COLS = 10
MINES = 10
# 创建游戏窗口
window = tk.Tk()
window.title("扫雷游戏")
# 创建按钮格子
buttons = []
for row in range(ROWS):
button_row = []
for col in range(COLS):
button = tk.Button(window, width=2, relief="raised")
button.grid(row=row, column=col)
button_row.append(button)
buttons.append(button_row)
# 随机布置地雷
mines = []
while len(mines) < MINES:
mine = (random.randint(0, ROWS-1), random.randint(0, COLS-1))
if mine not in mines:
mines.append(mine)
# 点击按钮的处理函数
def button_click(row, col):
if (row, col) in mines:
buttons[row][col].config(text="X", bg="red")
else:
count = 0
for r in range(max(0, row-1), min(row+2, ROWS)):
for c in range(max(0, col-1), min(col+2, COLS)):
if (r, c) in mines:
count += 1
buttons[row][col].config(text=count, bg="light gray")
# 绑定按钮点击事件
for row in range(ROWS):
for col in range(COLS):
buttons[row][col].config(command=lambda r=row, c=col: button_click(r, c))
# 运行游戏
window.mainloop()
```
输出一段python扫雷游戏代码
好的,以下是一个简单的 Python 扫雷游戏代码:
```python
import random
def create_board(board_size, num_mines):
board = [[0 for _ in range(board_size)] for _ in range(board_size)]
mines = set()
while len(mines) < num_mines:
row = random.randint(0, board_size-1)
col = random.randint(0, board_size-1)
if (row, col) not in mines:
mines.add((row, col))
board[row][col] = '*'
for r in range(row-1, row+2):
for c in range(col-1, col+2):
if (0 <= r < board_size and 0 <= c < board_size and board[r][c] != '*'):
board[r][c] += 1
return board
def print_board(board):
board_size = len(board[0])
for r in range(board_size):
print(" ".join(str(board[r][c]) for c in range(board_size)))
def play_game(board_size=10, num_mines=10):
board = create_board(board_size, num_mines)
print_board(board)
while True:
row = int(input("Enter row: "))
col = int(input("Enter col: "))
if board[row][col] == '*':
print("Game over!")
return
elif board[row][col] != 0:
board[row][col] = str(board[row][col])
else:
# reveal adjacent squares
reveal(board, row, col)
print_board(board)
def reveal(board, row, col):
board_size = len(board[0])
if (0 <= row < board_size and 0 <= col < board_size and board[row][col] == 0):
board[row][col] = ' '
for r in range(row-1, row+2):
for c in range(col-1, col+2):
reveal(board, r, c)
play_game()
```
请注意,这只是一个基本的扫雷游戏,没有考虑复杂的规则或多个玩家等因素。