c++ linux系统如何取消虚拟串口
时间: 2023-09-29 12:10:15 浏览: 149
您可以使用以下命令取消虚拟串口:
1. 首先,确认您使用的虚拟串口设备的名称。可以使用以下命令查看已有的设备:
```
ls /dev/tty*
```
根据命令输出确定您需要取消的虚拟串口设备名称。
2. 然后,卸载驱动:
```
sudo modprobe -r usbserial
```
如果您使用的是另外的驱动,请相应地修改命令。
3. 最后,删除虚拟串口设备:
```
sudo rm /dev/ttyUSB0
```
将 `/dev/ttyUSB0` 替换为您需要删除的虚拟串口设备名称。
请注意,在执行以上操作之前,请先备份您的数据并小心谨慎,以避免意外数据丢失。
相关问题
蓝牙虚拟串口 C++例程
以下是一个简单的蓝牙虚拟串口的C语言例程:
```c
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/rfcomm.h>
#define DEV_NAME "MyBluetoothDevice"
#define DEV_CHANNEL 1
#define BAUD_RATE B9600
int open_serial_port(const char* port)
{
int fd = open(port, O_RDWR | O_NOCTTY | O_NDELAY);
if (fd == -1) {
perror("open");
return -1;
}
fcntl(fd, F_SETFL, 0);
struct termios options;
tcgetattr(fd, &options);
cfsetispeed(&options, BAUD_RATE);
cfsetospeed(&options, BAUD_RATE);
options.c_cflag |= (CLOCAL | CREAD);
options.c_cflag &= ~PARENB;
options.c_cflag &= ~CSTOPB;
options.c_cflag &= ~CSIZE;
options.c_cflag |= CS8;
options.c_lflag &= ~(ICANON | ECHO | ECHOE | ISIG);
options.c_iflag &= ~(IXON | IXOFF | IXANY);
options.c_oflag &= ~OPOST;
tcsetattr(fd, TCSANOW, &options);
return fd;
}
int main()
{
// 创建蓝牙socket
int bluetooth_socket = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM);
if (bluetooth_socket == -1) {
perror("socket");
return -1;
}
// 设置本地蓝牙地址
struct sockaddr_rc local_address = { 0 };
local_address.rc_family = AF_BLUETOOTH;
local_address.rc_bdaddr = *BDADDR_ANY;
local_address.rc_channel = DEV_CHANNEL;
if (bind(bluetooth_socket, (struct sockaddr*)&local_address, sizeof(local_address)) == -1) {
perror("bind");
close(bluetooth_socket);
return -1;
}
// 监听连接请求
if (listen(bluetooth_socket, 1) == -1) {
perror("listen");
close(bluetooth_socket);
return -1;
}
printf("Waiting for incoming Bluetooth connection...\n");
// 等待客户端连接
struct sockaddr_rc remote_address = { 0 };
socklen_t len = sizeof(remote_address);
int client_socket = accept(bluetooth_socket, (struct sockaddr*)&remote_address, &len);
if (client_socket == -1) {
perror("accept");
close(bluetooth_socket);
return -1;
}
// 打开串口设备
int serial_port = open_serial_port("/dev/ttyS0");
if (serial_port == -1) {
close(client_socket);
close(bluetooth_socket);
return -1;
}
printf("Bluetooth connection established.\n");
char buffer[256];
// 在两个设备之间进行数据传输
while (1) {
int count = read(client_socket, buffer, sizeof(buffer));
if (count > 0) {
write(serial_port, buffer, count);
}
count = read(serial_port, buffer, sizeof(buffer));
if (count > 0) {
write(client_socket, buffer, count);
}
usleep(1000);
}
close(client_socket);
close(serial_port);
close(bluetooth_socket);
return 0;
}
```
这个例程使用了Linux的串口设备和蓝牙socket进行通信,通过等待客户端连接来建立蓝牙虚拟串口。在两个设备之间进行数据传输时,它只是简单地将收到的数据写入到另一个设备中。请注意,这个例程并没有考虑错误处理和异常情况。
用C++编写一个通过串口跟VMware的Linux虚拟机通信程序
好的,下面是一个简单的示例程序,用于在Windows系统下通过串口与运行在VMware的Linux虚拟机进行通信。请注意,这个示例程序仅用于演示基本的通信流程,实际使用时需要根据具体需求进行修改和完善。
```c++
#include <iostream>
#include <Windows.h>
int main()
{
HANDLE hSerial = CreateFile("COM1", GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hSerial == INVALID_HANDLE_VALUE) {
std::cout << "Failed to open serial port!" << std::endl;
return -1;
}
DCB dcbSerialParams = { 0 };
dcbSerialParams.DCBlength = sizeof(dcbSerialParams);
if (!GetCommState(hSerial, &dcbSerialParams)) {
std::cout << "Failed to get serial port state!" << std::endl;
CloseHandle(hSerial);
return -1;
}
dcbSerialParams.BaudRate = CBR_9600;
dcbSerialParams.ByteSize = 8;
dcbSerialParams.StopBits = ONESTOPBIT;
dcbSerialParams.Parity = NOPARITY;
if (!SetCommState(hSerial, &dcbSerialParams)) {
std::cout << "Failed to set serial port state!" << std::endl;
CloseHandle(hSerial);
return -1;
}
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50;
timeouts.ReadTotalTimeoutConstant = 50;
timeouts.ReadTotalTimeoutMultiplier = 10;
if (!SetCommTimeouts(hSerial, &timeouts)) {
std::cout << "Failed to set serial port timeouts!" << std::endl;
CloseHandle(hSerial);
return -1;
}
DWORD bytesWritten = 0;
DWORD bytesRead = 0;
char readBuffer[256] = { 0 };
char writeBuffer[] = "Hello from Windows!";
if (!WriteFile(hSerial, writeBuffer, sizeof(writeBuffer), &bytesWritten, NULL)) {
std::cout << "Failed to write data to serial port!" << std::endl;
CloseHandle(hSerial);
return -1;
}
std::cout << "Sent " << bytesWritten << " bytes: " << writeBuffer << std::endl;
if (!ReadFile(hSerial, readBuffer, sizeof(readBuffer), &bytesRead, NULL)) {
std::cout << "Failed to read data from serial port!" << std::endl;
CloseHandle(hSerial);
return -1;
}
std::cout << "Received " << bytesRead << " bytes: " << readBuffer << std::endl;
CloseHandle(hSerial);
return 0;
}
```
在Linux虚拟机上,你可以使用类似以下的C++程序来进行串口通信:
```c++
#include <iostream>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
int main()
{
int fd = open("/dev/ttyS0", O_RDWR | O_NOCTTY);
if (fd == -1) {
std::cout << "Failed to open serial port!" << std::endl;
return -1;
}
struct termios options;
tcgetattr(fd, &options);
cfsetispeed(&options, B9600);
cfsetospeed(&options, B9600);
options.c_cflag |= (CLOCAL | CREAD);
options.c_cflag &= ~PARENB;
options.c_cflag &= ~CSTOPB;
options.c_cflag &= ~CSIZE;
options.c_cflag |= CS8;
options.c_cflag &= ~CRTSCTS;
options.c_lflag &= ~(ICANON | ECHO | ECHOE | ISIG);
options.c_iflag &= ~(IXON | IXOFF | IXANY);
options.c_oflag &= ~OPOST;
options.c_cc[VMIN] = 0;
options.c_cc[VTIME] = 10;
tcsetattr(fd, TCSANOW, &options);
char readBuffer[256] = { 0 };
char writeBuffer[] = "Hello from Linux!";
int bytesWritten = write(fd, writeBuffer, sizeof(writeBuffer));
if (bytesWritten == -1) {
std::cout << "Failed to write data to serial port!" << std::endl;
close(fd);
return -1;
}
std::cout << "Sent " << bytesWritten << " bytes: " << writeBuffer << std::endl;
int bytesRead = read(fd, readBuffer, sizeof(readBuffer));
if (bytesRead == -1) {
std::cout << "Failed to read data from serial port!" << std::endl;
close(fd);
return -1;
}
std::cout << "Received " << bytesRead << " bytes: " << readBuffer << std::endl;
close(fd);
return 0;
}
```
需要注意的是,在Linux虚拟机上使用串口通信时,串口设备文件的路径可能会有所不同,具体请根据实际情况进行修改。
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