用c++写一个简易的贪吃蛇游戏,给出完整代码
时间: 2024-11-17 11:28:27 浏览: 36
编写一个完整的C++贪吃蛇游戏需要相当复杂的代码结构,这里提供一个简化的版本作为起点,实际游戏中还需要添加更多的细节如碰撞检测、得分系统等。下面是一个基本的控制台版贪吃蛇游戏的核心部分,主要包括蛇的移动和食物的生成:
```cpp
#include <iostream>
#include <conio.h> // For getch() function in Windows
using namespace std;
const int SNAKE_SPEED = 5;
enum { UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3 };
int snake[3][3] = {{1, 0, 0}, {0, 0, 0}, {0, 0, 0}}; // Snake's starting position
int foodX = rand() % 10 + 1; // Food's initial random position (1 to 10)
int foodY = rand() % 10 + 1;
void moveSnake(int direction) {
// ... Implement snake movement logic here based on the direction
}
void printBoard() {
for (int i = 0; i <= 9; ++i) {
for (int j = 0; j <= 9; ++j) {
if (snake[(i - snake[0][1]) / SNAKE_SPEED][(j - snake[0][0]) / SNAKE_SPEED] == 1) {
cout << "O ";
} else if (i == foodX && j == foodY) {
cout << "* ";
} else {
cout << " ";
}
}
cout << endl;
}
}
int main() {
while (true) {
// Get user input for direction
char key = _getch();
switch (key) {
case 'w': case 'W':
moveSnake(UP);
break;
case 's': case 'S':
moveSnake(DOWN);
break;
case 'a': case 'A':
moveSnake(LEFT);
break;
case 'd': case 'D':
moveSnake(RIGHT);
break;
default:
break;
}
// Check for collision with self or border and exit game
// ... Implement collision check and loop conditions here
printBoard();
// Move the food to a new random location when eaten
if (snake[0][0] == foodX && snake[0][1] == foodY) {
foodX = rand() % 10 + 1;
foodY = rand() % 10 + 1;
}
}
return 0;
}
```
这个代码示例非常基础,实际游戏中你需要完善循环条件、边界处理、键盘输入检查以及食物生成和移动等部分。注意,`_getch()`函数仅在Windows平台上可用,如果你在其他平台,可能需要查找对应的键盘读取函数。
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