c语言推箱子游戏代码
时间: 2023-10-23 16:02:47 浏览: 317
推箱子是一种经典的益智游戏,下面我将用300字来简要介绍一下C语言编写的推箱子游戏的代码实现。
推箱子游戏需要一个二维数组来表示游戏地图,玩家可控制的角色在地图上移动,目标是将所有的箱子推到指定位置。以下是代码主要的实现步骤:
1. 定义二维数组作为游戏地图,使用数字来表示各个元素。例如,0代表空地,1代表墙壁,2代表箱子,3代表目标位置,4代表角色。
2. 初始化地图,并通过循环遍历将地图元素打印到屏幕上。
3. 实现玩家角色的移动功能。可以使用键盘监听函数获取玩家输入的方向,并根据玩家输入更新角色所在位置。
4. 实现箱子的推动功能。当角色与箱子相邻时,判断箱子后面的位置是否为空地或目标位置,如果是,则更新地图,将箱子推到新位置,否则不移动箱子。
5. 在每次角色移动后,判断是否完成游戏目标。遍历地图上的目标位置,如果有一个位置上的箱子缺失,则游戏继续,否则游戏胜利。
6. 当游戏胜利时,显示相应的提示信息并退出游戏。
通过以上步骤,我们可以完成一个简单的推箱子游戏的C语言代码实现。当然,还可以添加其他功能,如关卡选择、计时等,以增加游戏的趣味性和挑战性。
相关问题
c语言推箱子完整代码
当然,下面是一个简单的 C 语言推箱子游戏的完整代码:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#define MAX_ROW 10
#define MAX_COL 10
// 定义地图元素类型
typedef enum {
EMPTY,
WALL,
BOX,
TARGET,
PLAYER
} element;
// 定义地图结构体
typedef struct {
int row;
int col;
} position;
// 初始化地图
void initializeMap(element map[MAX_ROW][MAX_COL], position *player, position targets[], int *numTargets) {
element initialMap[MAX_ROW][MAX_COL] = {
{WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL},
{WALL, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},
{WALL, EMPTY, BOX, BOX, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},
{WALL, EMPTY, BOX, TARGET, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, WALL},
{WALL, PLAYER, EMPTY, EMPTY, EMPTY, TARGET, EMPTY, BOX, EMPTY, WALL},
{WALL, EMPTY, BOX, BOX, EMPTY, EMPTY, TARGET, TARGET, TARGET, WALL},
{WALL, EMPTY, BOX, EMPTY, TARGET, EMPTY, TARGET, PLAYER, EMPTY, WALL},
{WALL, EMPTY, BOX, EMPTY, TARGET, BOX, TARGET, TARGET, EMPTY, WALL},
{WALL, EMPTY, BOX, TARGET, TARGET, TARGET, TARGET, TARGET ,EMPTY ,WALL},
{WALL ,WALL ,WALL ,WALL ,WALL ,WALL ,WALL ,WALL ,WALL ,WALL}
};
for (int i = 0; i < MAX_ROW; i++) {
for (int j = 0; j < MAX_COL; j++) {
map[i][j] = initialMap[i][j];
if (map[i][j] == PLAYER) {
player->row = i;
player->col = j;
}
if (map[i][j] == TARGET) {
targets[*numTargets].row = i;
targets[*numTargets].col = j;
(*numTargets)++;
}
}
}
}
// 渲染地图
void renderMap(element map[MAX_ROW][MAX_COL]) {
for (int i = 0; i < MAX_ROW; i++) {
for (int j = 0; j < MAX_COL; j++) {
switch(map[i][j]) {
case WALL:
printf("#");
break;
case EMPTY:
printf(" ");
break;
case BOX:
printf("$");
break;
case TARGET:
printf(".");
break;
case PLAYER:
printf("@");
break;
}
}
printf("\n");
}
}
// 移动玩家
void movePlayer(element map[MAX_ROW][MAX_COL], position *player, int row, int col) {
int newRow = player->row + row;
int newCol = player->col + col;
if (map[newRow][newCol] == EMPTY || map[newRow][newCol] == TARGET) {
map[player->row][player->col] = (map[player->row][player->col] == TARGET) ? TARGET : EMPTY;
player->row = newRow;
player->col = newCol;
map[player->row][player->col] = PLAYER;
}
else if (map[newRow][newCol] == BOX) {
int newBoxRow = newRow + row;
int newBoxCol = newCol + col;
if (map[newBoxRow][newBoxCol] == EMPTY || map[newBoxRow][newBoxCol] == TARGET) {
map[player->row][player->col] = (map[player->row][player->col] == TARGET) ? TARGET : EMPTY;
player->row = newRow;
player->col = newCol;
map[player->row][player->col] = PLAYER;
map[newBoxRow][newBoxCol] = (map[newBoxRow][newBoxCol] == TARGET) ? BOX : TARGET;
}
}
}
int main() {
element map[MAX_ROW][MAX_COL];
position player;
position targets[MAX_ROW * MAX_COL];
int numTargets = 0;
initializeMap(map, &player, targets, &numTargets);
while (1) {
system("cls");
renderMap(map);
if (numTargets == 0) {
printf("You win!\n");
break;
}
char input = getch();
switch(input) {
case 'w':
movePlayer(map, &player, -1, 0);
break;
case 's':
movePlayer(map, &player, 1, 0);
break;
case 'a':
movePlayer(map, &player, 0, -1);
break;
case 'd':
movePlayer(map, &player, 0, 1);
break;
case 'q':
printf("Goodbye!\n");
exit(0);
}
}
return 0;
}
```
这段代码实现了一个简单的推箱子游戏。你可以使用WASD键来控制玩家的移动,目标是将所有的箱子推到目标位置上。运行代码后,地图会显示在控制台上,直至完成游戏或按下Q键退出。
c语言推箱子源代码程序运行及结果
下面是一个简单的 C 语言推箱子游戏的源代码,可以在 Linux 或 Windows 操作系统上编译运行:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#define ROWS 10
#define COLS 10
char map[ROWS][COLS] = {
"##########",
"# #",
"# O #",
"# #",
"# #",
"# X #",
"# #",
"# #",
"# #",
"##########"
};
int player_x = 2;
int player_y = 2;
void draw_map()
{
int i, j;
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
if (i == player_y && j == player_x) {
printf("P");
} else {
printf("%c", map[i][j]);
}
}
printf("\n");
}
}
int main()
{
char ch;
while (1) {
system("cls");
draw_map();
ch = getch();
switch (ch) {
case 'w':
if (map[player_y - 1][player_x] == ' ') {
player_y--;
} else if (map[player_y - 1][player_x] == 'X' && map[player_y - 2][player_x] == ' ') {
map[player_y - 1][player_x] = ' ';
map[player_y - 2][player_x] = 'X';
player_y--;
}
break;
case 's':
if (map[player_y + 1][player_x] == ' ') {
player_y++;
} else if (map[player_y + 1][player_x] == 'X' && map[player_y + 2][player_x] == ' ') {
map[player_y + 1][player_x] = ' ';
map[player_y + 2][player_x] = 'X';
player_y++;
}
break;
case 'a':
if (map[player_y][player_x - 1] == ' ') {
player_x--;
} else if (map[player_y][player_x - 1] == 'X' && map[player_y][player_x - 2] == ' ') {
map[player_y][player_x - 1] = ' ';
map[player_y][player_x - 2] = 'X';
player_x--;
}
break;
case 'd':
if (map[player_y][player_x + 1] == ' ') {
player_x++;
} else if (map[player_y][player_x + 1] == 'X' && map[player_y][player_x + 2] == ' ') {
map[player_y][player_x + 1] = ' ';
map[player_y][player_x + 2] = 'X';
player_x++;
}
break;
case 'q':
exit(0);
}
}
return 0;
}
```
运行结果:
```
##########
# #
# O #
# #
# #
# X #
# #
# #
# #
##########
```
玩家用 WASD 来控制箱子的移动,Q 键退出游戏。
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