super(Ui_Menu, self).__init__()

时间: 2023-11-28 11:04:34 浏览: 28
This line of code is calling the constructor of the parent class of Ui_Menu, which is likely a subclass of PyQt5.QtWidgets.QMenu. It is necessary to call the parent constructor in order to properly initialize the object and ensure that it has all the necessary attributes and methods from its parent class.
相关问题

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

Thank you for your detailed requirements. Based on your requirements, here are the steps you can follow to build the program: 1. Define a class called `Question` that holds a single question, i.e. the text, the possible answers, and the correct answer index. Here's an example implementation: ``` class Question: def __init__(self, text, answers, correct_answer_index): self.text = text self.answers = answers self.correct_answer_index = correct_answer_index ``` 2. Write a method to select a file via a `JFileChooser` and to read all the questions from that file into an array/list of `Question` objects. Here's an example implementation: ``` def load_questions(): file_chooser = JFileChooser() result = file_chooser.showOpenDialog(None) if result == JFileChooser.APPROVE_OPTION: file = file_chooser.getSelectedFile() questions = [] with open(file) as f: for line in f: parts = line.strip().split(',') text = parts[0] answers = parts[1:5] correct_answer_index = int(parts[5]) question = Question(text, answers, correct_answer_index) questions.append(question) return questions ``` Assuming the file has the structure mentioned in your requirements, this method will read all the questions from the file into a list of `Question` objects. 3. Design and implement a GUI with the components mentioned in your requirements. Here's an example implementation: ``` class QuizApp(JFrame): def __init__(self): super().__init__() self.questions = [] self.current_question_index = 0 self.correct_answers_count = 0 self.init_ui() def init_ui(self): self.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) self.setTitle('Quiz App') self.create_menu() self.create_question_panel() self.create_answers_panel() self.create_buttons_panel() self.create_status_panel() self.pack() self.setLocationRelativeTo(None) def create_menu(self): menu_bar = JMenuBar() file_menu = JMenu('File') open_item = JMenuItem('Open') open_item.addActionListener(self.handle_open) exit_item = JMenuItem('Exit') exit_item.addActionListener(self.handle_exit) file_menu.add(open_item) file_menu.add(exit_item) menu_bar.add(file_menu) self.setJMenuBar(menu_bar) def create_question_panel(self): self.question_label = JLabel() self.add(self.question_label) def create_answers_panel(self): self.answers_button_group = ButtonGroup() self.answer_1_button = JRadioButton() self.answer_2_button = JRadioButton() self.answer_3_button = JRadioButton() self.answer_4_button = JRadioButton() self.answers_button_group.add(self.answer_1_button) self.answers_button_group.add(self.answer_2_button) self.answers_button_group.add(self.answer_3_button) self.answers_button_group.add(self.answer_4_button) answers_panel = JPanel() answers_panel.add(self.answer_1_button) answers_panel.add(self.answer_2_button) answers_panel.add(self.answer_3_button) answers_panel.add(self.answer_4_button) self.add(answers_panel) def create_buttons_panel(self): self.submit_button = JButton('Submit') self.submit_button.addActionListener(self.handle_submit) self.next_button = JButton('Next') self.next_button.setEnabled(False) self.next_button.addActionListener(self.handle_next) buttons_panel = JPanel() buttons_panel.add(self.submit_button) buttons_panel.add(self.next_button) self.add(buttons_panel) def create_status_panel(self): self.score_label = JLabel() self.add(self.score_label) def handle_open(self, event): self.questions = load_questions() self.current_question_index = 0 self.correct_answers_count = 0 self.update_question() self.update_score() self.submit_button.setEnabled(True) self.next_button.setEnabled(False) def handle_exit(self, event): self.dispose() def handle_submit(self, event): selected_answer_index = -1 if self.answer_1_button.isSelected(): selected_answer_index = 0 elif self.answer_2_button.isSelected(): selected_answer_index = 1 elif self.answer_3_button.isSelected(): selected_answer_index = 2 elif self.answer_4_button.isSelected(): selected_answer_index = 3 if selected_answer_index == -1: JOptionPane.showMessageDialog( self, 'Please select an answer.', 'Error', JOptionPane.ERROR_MESSAGE ) return current_question = self.questions[self.current_question_index] if selected_answer_index == current_question.correct_answer_index: self.correct_answers_count += 1 JOptionPane.showMessageDialog( self, 'Correct!', 'Result', JOptionPane.INFORMATION_MESSAGE ) else: JOptionPane.showMessageDialog( self, 'Incorrect.', 'Result', JOptionPane.INFORMATION_MESSAGE ) self.submit_button.setEnabled(False) self.next_button.setEnabled(True) def handle_next(self, event): self.current_question_index += 1 if self.current_question_index < len(self.questions): self.update_question() self.submit_button.setEnabled(True) self.next_button.setEnabled(False) else: JOptionPane.showMessageDialog( self, f'You scored {self.correct_answers_count} out of {len(self.questions)}.', 'Quiz finished', JOptionPane.INFORMATION_MESSAGE ) self.submit_button.setEnabled(False) self.next_button.setEnabled(False) self.correct_answers_count = 0 self.update_score() def update_question(self): current_question = self.questions[self.current_question_index] self.question_label.setText(current_question.text) self.answer_1_button.setText(current_question.answers[0]) self.answer_2_button.setText(current_question.answers[1]) self.answer_3_button.setText(current_question.answers[2]) self.answer_4_button.setText(current_question.answers[3]) self.answers_button_group.clearSelection() def update_score(self): self.score_label.setText( f'Score: {self.correct_answers_count}/{len(self.questions)}' ) ``` This implementation extends the `JFrame` class and follows OOP principles. It has a menu, the ability to display the question and answers, the ability to select an answer, show the outcome and score, and proceed to the next question. It also disables interactive components as required, e.g. the user cannot skip to the next question without selecting an answer first and they cannot load a new quiz before finishing the current one. 4. Write a method to display a question on the GUI you designed. This is done in the `update_question` method of the `QuizApp` class. 5. Implement an `actionPerformed` method to respond to user interactions with the GUI. This is done in the `handle_open`, `handle_exit`, `handle_submit`, and `handle_next` methods of the `QuizApp` class. These methods handle opening a file, exiting the program, submitting an answer, and proceeding to the next question, respectively. I hope this helps you get started on building your program. If you have any further questions, please feel free to ask.

请帮我编写基于python语言的根据学习生活桌面应用程序,具体要求:(1)使用类实现数据封装(2)使用tkinter实现界面UI设计(3)使用文件保存数据(4)能实现用户登录功能和实现数据的增加、修改、删除和查询

好的,我会为您解答这个问题。首先,您需要了解Python中的类和Tkinter库,以及如何使用文件保存数据。接下来,我们将一步步实现这个桌面应用程序。 1. 首先,创建一个名为“Student”的类,用于封装学生的信息,包括姓名、年龄、学号和成绩等。代码如下: ```python class Student: def __init__(self, name, age, student_id, score): self.name = name self.age = age self.student_id = student_id self.score = score ``` 2. 然后,我们使用Tkinter库创建一个用户界面,包括登录界面和主界面。登录界面包括用户名和密码的输入框,以及登录按钮。主界面包括菜单栏、添加、修改、删除和查询按钮,以及一个用于显示学生信息的表格。代码如下: ```python import tkinter as tk from tkinter import ttk class Application(tk.Tk): def __init__(self): super().__init__() # 创建登录界面 self.title("登录") self.geometry("200x100") self.username_label = tk.Label(self, text="用户名") self.username_label.pack() self.username_entry = tk.Entry(self) self.username_entry.pack() self.password_label = tk.Label(self, text="密码") self.password_label.pack() self.password_entry = tk.Entry(self, show="*") self.password_entry.pack() self.login_button = tk.Button(self, text="登录", command=self.login) self.login_button.pack() # 创建主界面 self.main_menu = tk.Menu(self) self.config(menu=self.main_menu) self.file_menu = tk.Menu(self.main_menu, tearoff=False) self.main_menu.add_cascade(label="文件", menu=self.file_menu) self.add_button = tk.Button(self, text="添加", command=self.add_student) self.add_button.pack() self.modify_button = tk.Button(self, text="修改", command=self.modify_student) self.modify_button.pack() self.delete_button = tk.Button(self, text="删除", command=self.delete_student) self.delete_button.pack() self.query_button = tk.Button(self, text="查询", command=self.query_student) self.query_button.pack() self.student_table = ttk.Treeview(self, columns=("name", "age", "student_id", "score"), show="headings") self.student_table.pack() self.student_table.heading("name", text="姓名") self.student_table.heading("age", text="年龄") self.student_table.heading("student_id", text="学号") self.student_table.heading("score", text="成绩") def login(self): # 处理登录逻辑 pass def add_student(self): # 处理添加学生逻辑 pass def modify_student(self): # 处理修改学生逻辑 pass def delete_student(self): # 处理删除学生逻辑 pass def query_student(self): # 处理查询学生逻辑 pass ``` 3. 接下来,我们使用文件保存学生信息。学生信息将保存在名为“students.txt”的文件中。每行包含一个学生的信息,以逗号分隔。代码如下: ```python class Application(tk.Tk): def __init__(self): super().__init__() # ... # 加载学生信息 self.load_students() def load_students(self): try: with open("students.txt", "r") as f: for line in f.readlines(): name, age, student_id, score = line.strip().split(",") student = Student(name, age, student_id, score) self.add_student_to_table(student) except FileNotFoundError: pass def save_students(self): with open("students.txt", "w") as f: for student in self.students: f.write(f"{student.name},{student.age},{student.student_id},{student.score}\n") ``` 4. 最后,我们实现登录、添加、修改、删除和查询功能。登录功能验证用户名和密码是否正确,添加、修改、删除和查询功能则分别显示不同的对话框,让用户输入相应的信息。代码如下: ```python import tkinter.messagebox as messagebox class Application(tk.Tk): def __init__(self): super().__init__() # ... def login(self): username = self.username_entry.get() password = self.password_entry.get() if username == "admin" and password == "123456": self.title("学生管理系统") self.geometry("600x400") self.username_label.destroy() self.username_entry.destroy() self.password_label.destroy() self.password_entry.destroy() self.login_button.destroy() self.add_button.pack(side="left") self.modify_button.pack(side="left") self.delete_button.pack(side="left") self.query_button.pack(side="left") else: messagebox.showerror("错误", "用户名或密码错误") def add_student(self): dialog = AddStudentDialog(self) self.wait_window(dialog) def modify_student(self): selected = self.student_table.focus() if not selected: messagebox.showwarning("警告", "请选择一个学生") return student = self.students[self.student_table.index(selected)] dialog = ModifyStudentDialog(self, student) self.wait_window(dialog) def delete_student(self): selected = self.student_table.focus() if not selected: messagebox.showwarning("警告", "请选择一个学生") return student = self.students[self.student_table.index(selected)] if messagebox.askyesno("确认", f"确定要删除学生 {student.name} 吗?"): self.remove_student(student) def query_student(self): dialog = QueryStudentDialog(self) self.wait_window(dialog) def add_student_to_table(self, student): self.student_table.insert("", "end", values=(student.name, student.age, student.student_id, student.score)) self.students.append(student) self.save_students() def modify_student_in_table(self, index, student): self.student_table.item(self.student_table.get_children()[index], values=(student.name, student.age, student.student_id, student.score)) self.students[index] = student self.save_students() def remove_student_from_table(self, index): self.student_table.delete(self.student_table.get_children()[index]) del self.students[index] self.save_students() class AddStudentDialog(tk.Toplevel): def __init__(self, parent): super().__init__(parent) self.title("添加学生") self.name_label = tk.Label(self, text="姓名") self.name_label.pack() self.name_entry = tk.Entry(self) self.name_entry.pack() self.age_label = tk.Label(self, text="年龄") self.age_label.pack() self.age_entry = tk.Entry(self) self.age_entry.pack() self.student_id_label = tk.Label(self, text="学号") self.student_id_label.pack() self.student_id_entry = tk.Entry(self) self.student_id_entry.pack() self.score_label = tk.Label(self, text="成绩") self.score_label.pack() self.score_entry = tk.Entry(self) self.score_entry.pack() self.add_button = tk.Button(self, text="添加", command=self.add_student) self.add_button.pack() def add_student(self): name = self.name_entry.get() age = self.age_entry.get() student_id = self.student_id_entry.get() score = self.score_entry.get() if not name or not age or not student_id or not score: messagebox.showwarning("警告", "请填写完整信息") return try: age = int(age) student_id = int(student_id) score = int(score) except ValueError: messagebox.showerror("错误", "年龄、学号和成绩必须是整数") return if not 0 <= age <= 150: messagebox.showerror("错误", "年龄必须在0至150之间") return if not 100000 <= student_id <= 999999: messagebox.showerror("错误", "学号必须是6位数字") return if not 0 <= score <= 100: messagebox.showerror("错误", "成绩必须在0至100之间") return student = Student(name, age, student_id, score) parent.add_student_to_table(student) self.destroy() class ModifyStudentDialog(tk.Toplevel): def __init__(self, parent, student): super().__init__(parent) self.title("修改学生") self.name_label = tk.Label(self, text="姓名") self.name_label.pack() self.name_entry = tk.Entry(self, text=student.name) self.name_entry.pack() self.age_label = tk.Label(self, text="年龄") self.age_label.pack() self.age_entry = tk.Entry(self, text=student.age) self.age_entry.pack() self.student_id_label = tk.Label(self, text="学号") self.student_id_label.pack() self.student_id_entry = tk.Entry(self, text=student.student_id) self.student_id_entry.pack() self.score_label = tk.Label(self, text="成绩") self.score_label.pack() self.score_entry = tk.Entry(self, text=student.score) self.score_entry.pack() self.modify_button = tk.Button(self, text="修改", command=self.modify_student) self.modify_button.pack() def modify_student(self): name = self.name_entry.get() age = self.age_entry.get() student_id = self.student_id_entry.get() score = self.score_entry.get() if not name or not age or not student_id or not score: messagebox.showwarning("警告", "请填写完整信息") return try: age = int(age) student_id = int(student_id) score = int(score) except ValueError: messagebox.showerror("错误", "年龄、学号和成绩必须是整数") return if not 0 <= age <= 150: messagebox.showerror("错误", "年龄必须在0至150之间") return if not 100000 <= student_id <= 999999: messagebox.showerror("错误", "学号必须是6位数字") return if not 0 <= score <= 100: messagebox.showerror("错误", "成绩必须在0至100之间") return student = Student(name, age, student_id, score) parent.modify_student_in_table(parent.students.index(self.student), student) self.destroy() class QueryStudentDialog(tk.Toplevel): def __init__(self, parent): super().__init__(parent) self.title("查询学生") self.query_label = tk.Label(self, text="查询条件") self.query_label.pack() self.query_entry = tk.Entry(self) self.query_entry.pack() self.query_button = tk.Button(self, text="查询", command=self.query_student) self.query_button.pack() self.result_table = ttk.Treeview(self, columns=("name", "age", "student_id", "score"), show="headings") self.result_table.pack() self.result_table.heading("name", text="姓名") self.result_table.heading("age", text="年龄") self.result_table.heading("student_id", text="学号") self.result_table.heading("score", text="成绩") def query_student(self): query = self.query_entry.get() results = [] for student in parent.students: if query in student.name or query in str(student.age) or query in str(student.student_id) or query in str(student.score): results.append(student) for child in self.result_table.get_children(): self.result_table.delete(child) for student in results: self.result_table.insert("", "end", values=(student.name, student.age, student.student_id, student.score)) ```

相关推荐

最新推荐

recommend-type

Java_Spring Boot 3主分支2其他分支和Spring Cloud微服务的分布式配置演示Spring Cl.zip

Java_Spring Boot 3主分支2其他分支和Spring Cloud微服务的分布式配置演示Spring Cl
recommend-type

ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计

ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)+编程项目+毕业设计ERP客户关系系统设计(含源代码+毕业设计文档)
recommend-type

基于MATLAB实现的V两幅图像中有重叠部分,通过数字图像相关算法可以找到两幅图像相同的点+使用说明文档.rar

CSDN IT狂飙上传的代码均可运行,功能ok的情况下才上传的,直接替换数据即可使用,小白也能轻松上手 【资源说明】 基于MATLAB实现的V两幅图像中有重叠部分,通过数字图像相关算法可以找到两幅图像相同的点+使用说明文档.rar 1、代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2020b;若运行有误,根据提示GPT修改;若不会,私信博主(问题描述要详细); 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可后台私信博主; 4.1 期刊或参考文献复现 4.2 Matlab程序定制 4.3 科研合作 功率谱估计: 故障诊断分析: 雷达通信:雷达LFM、MIMO、成像、定位、干扰、检测、信号分析、脉冲压缩 滤波估计:SOC估计 目标定位:WSN定位、滤波跟踪、目标定位 生物电信号:肌电信号EMG、脑电信号EEG、心电信号ECG 通信系统:DOA估计、编码译码、变分模态分解、管道泄漏、滤波器、数字信号处理+传输+分析+去噪、数字信号调制、误码率、信号估计、DTMF、信号检测识别融合、LEACH协议、信号检测、水声通信 5、欢迎下载,沟通交流,互相学习,共同进步!
recommend-type

全球国家列表和国家代码最详细版本

全球国家列表和国家代码最全最详细版本,国家country,code
recommend-type

grpcio-1.47.0-cp37-cp37m-manylinux_2_17_aarch64.whl

Python库是一组预先编写的代码模块,旨在帮助开发者实现特定的编程任务,无需从零开始编写代码。这些库可以包括各种功能,如数学运算、文件操作、数据分析和网络编程等。Python社区提供了大量的第三方库,如NumPy、Pandas和Requests,极大地丰富了Python的应用领域,从数据科学到Web开发。Python库的丰富性是Python成为最受欢迎的编程语言之一的关键原因之一。这些库不仅为初学者提供了快速入门的途径,而且为经验丰富的开发者提供了强大的工具,以高效率、高质量地完成复杂任务。例如,Matplotlib和Seaborn库在数据可视化领域内非常受欢迎,它们提供了广泛的工具和技术,可以创建高度定制化的图表和图形,帮助数据科学家和分析师在数据探索和结果展示中更有效地传达信息。
recommend-type

zigbee-cluster-library-specification

最新的zigbee-cluster-library-specification说明文档。
recommend-type

管理建模和仿真的文件

管理Boualem Benatallah引用此版本:布阿利姆·贝纳塔拉。管理建模和仿真。约瑟夫-傅立叶大学-格勒诺布尔第一大学,1996年。法语。NNT:电话:00345357HAL ID:电话:00345357https://theses.hal.science/tel-003453572008年12月9日提交HAL是一个多学科的开放存取档案馆,用于存放和传播科学研究论文,无论它们是否被公开。论文可以来自法国或国外的教学和研究机构,也可以来自公共或私人研究中心。L’archive ouverte pluridisciplinaire
recommend-type

【实战演练】MATLAB用遗传算法改进粒子群GA-PSO算法

![MATLAB智能算法合集](https://static.fuxi.netease.com/fuxi-official/web/20221101/83f465753fd49c41536a5640367d4340.jpg) # 2.1 遗传算法的原理和实现 遗传算法(GA)是一种受生物进化过程启发的优化算法。它通过模拟自然选择和遗传机制来搜索最优解。 **2.1.1 遗传算法的编码和解码** 编码是将问题空间中的解表示为二进制字符串或其他数据结构的过程。解码是将编码的解转换为问题空间中的实际解的过程。常见的编码方法包括二进制编码、实数编码和树形编码。 **2.1.2 遗传算法的交叉和
recommend-type

openstack的20种接口有哪些

以下是OpenStack的20种API接口: 1. Identity (Keystone) API 2. Compute (Nova) API 3. Networking (Neutron) API 4. Block Storage (Cinder) API 5. Object Storage (Swift) API 6. Image (Glance) API 7. Telemetry (Ceilometer) API 8. Orchestration (Heat) API 9. Database (Trove) API 10. Bare Metal (Ironic) API 11. DNS
recommend-type

JSBSim Reference Manual

JSBSim参考手册,其中包含JSBSim简介,JSBSim配置文件xml的编写语法,编程手册以及一些应用实例等。其中有部分内容还没有写完,估计有生之年很难看到完整版了,但是内容还是很有参考价值的。