winform和unity通过Process类交互
时间: 2023-08-12 20:03:59 浏览: 347
Winform和Unity之间交互可以使用C#中的`Process`类。通过重定向标准输入和标准输出流,我们可以实现两个进程之间的通信。
以下是一个简单的例子,演示了如何在Winform和Unity之间交互:
Winform应用程序:
```csharp
using System;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
namespace WinformApp
{
public partial class Form1 : Form
{
private Process unityProcess;
private StreamWriter writer;
private StreamReader reader;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
unityProcess = new Process();
unityProcess.StartInfo.FileName = "UnityApp.exe";
unityProcess.StartInfo.UseShellExecute = false;
unityProcess.StartInfo.RedirectStandardInput = true;
unityProcess.StartInfo.RedirectStandardOutput = true;
unityProcess.Start();
writer = unityProcess.StandardInput;
reader = unityProcess.StandardOutput;
}
private void button1_Click(object sender, EventArgs e)
{
// 向Unity发送消息
writer.WriteLine("Hello Unity!");
// 读取Unity返回的消息
string output = reader.ReadLine();
if (output != null)
{
MessageBox.Show(output);
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (!unityProcess.HasExited)
{
unityProcess.Kill();
}
}
}
}
```
Unity应用程序:
```csharp
using System.Diagnostics;
using System.IO;
using UnityEngine;
public class UnityApp : MonoBehaviour
{
private Process winformProcess;
private StreamWriter writer;
private StreamReader reader;
void Start()
{
winformProcess = new Process();
winformProcess.StartInfo.FileName = "WinformApp.exe";
winformProcess.StartInfo.UseShellExecute = false;
winformProcess.StartInfo.RedirectStandardInput = true;
winformProcess.StartInfo.RedirectStandardOutput = true;
winformProcess.Start();
writer = winformProcess.StandardInput;
reader = winformProcess.StandardOutput;
}
void Update()
{
if (!winformProcess.HasExited)
{
// 读取Winform发送的消息
string input = reader.ReadLine();
if (input != null)
{
Debug.Log(input);
// 向Winform发送消息
writer.WriteLine("Hello Winform!");
}
}
}
void OnApplicationQuit()
{
if (!winformProcess.HasExited)
{
winformProcess.Kill();
}
}
}
```
在Winform应用程序中,我们创建了一个Process对象,启动Unity应用程序,并获取了unityProcess的标准输入和标准输出流。然后,在按钮点击事件中向Unity发送消息,并读取Unity返回的消息。
在Unity应用程序中,我们创建了一个Process对象,启动Winform应用程序,并获取了winformProcess的标准输入和标准输出流。然后,在Update方法中读取Winform发送的消息,并向Winform发送消息。
最后,在应用程序关闭时,我们检查两个进程是否已经退出,如果没有,则强制结束进程。
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