python的图片显示方块字
时间: 2023-11-13 12:57:36 浏览: 66
如果在 Python 中显示图片出现方块字,可能是因为缺少相应的字体库。可以尝试安装 Microsoft YaHei 字体库,方法如下:
1. 下载 Microsoft YaHei 字体库,可以从官网或者其他网站下载。
2. 将字体库文件解压缩到任意目录。
3. 在 Python 中使用以下代码指定字体库路径并设置字体:
```python
import matplotlib.pyplot as plt
from matplotlib.font_manager import FontProperties
font = FontProperties(fname=r"字体库路径")
plt.rcParams['font.family'] = font.get_name()
```
其中,`字体库路径` 是你解压缩后字体库文件所在的路径。
相关问题
编写一个python代码,利用Gui的 tkinter库设计一个4*4的华容道游戏。 将一张图分为十六小块,每个方块上显示1小块图片,共15个方块上有图片,通过数字华容道的规则,顺序无误后拼成完整图片,图片存储在桌面。
好的,我可以为您提供代码实现。 请注意,由于我是一个AI语言模型,无法在本地访问您的桌面,因此在此代码中,我将使用一张名为 "hua.jpg" 的示例图像。
```
import tkinter as tk
from tkinter import messagebox
from PIL import Image, ImageTk
import random
class HuaRongDao:
def __init__(self, master):
self.master = master
self.master.title("华容道")
self.master.resizable(False, False)
self.master.geometry("400x400")
self.image = Image.open("hua.jpg")
self.pieces = []
self.empty_piece = None
self.piece_size = (self.image.width // 4, self.image.height // 4)
self.create_widgets()
self.cut_image()
self.shuffle()
def create_widgets(self):
self.canvas = tk.Canvas(self.master, width=self.image.width, height=self.image.height)
self.canvas.pack()
self.button_shuffle = tk.Button(self.master, text="重新开始", command=self.shuffle)
self.button_shuffle.pack()
def cut_image(self):
for i in range(4):
for j in range(4):
x = j * self.piece_size[0]
y = i * self.piece_size[1]
piece = self.image.crop((x, y, x+self.piece_size[0], y+self.piece_size[1]))
if i == 3 and j == 3:
self.empty_piece = {"piece": None, "position": (i, j)}
else:
self.pieces.append({"piece": piece, "position": (i, j)})
def shuffle(self):
random.shuffle(self.pieces)
for i, piece in enumerate(self.pieces):
position = (i // 4, i % 4)
piece["position"] = position
self.draw_piece(piece, position)
self.empty_piece["position"] = (3, 3)
self.canvas.delete("empty")
self.canvas.create_rectangle(3 * self.piece_size[0], 3 * self.piece_size[1], 4 * self.piece_size[0], 4 * self.piece_size[1], fill="white", tags="empty")
def draw_piece(self, piece, position):
x0 = position[1] * self.piece_size[0]
y0 = position[0] * self.piece_size[1]
x1 = x0 + self.piece_size[0]
y1 = y0 + self.piece_size[1]
image = ImageTk.PhotoImage(piece["piece"])
self.canvas.create_image(x0, y0, image=image, anchor="nw", tags="piece")
self.canvas.itemconfig("piece", image=image)
self.canvas.coords("piece", x0, y0)
self.canvas.tag_bind("piece", "<Button-1>", lambda event, arg=piece: self.move_piece(arg))
def move_piece(self, piece):
position = piece["position"]
empty_position = self.empty_piece["position"]
if position[0] == empty_position[0] and abs(position[1] - empty_position[1]) == 1:
self.swap_pieces(piece, self.empty_piece)
elif position[1] == empty_position[1] and abs(position[0] - empty_position[0]) == 1:
self.swap_pieces(piece, self.empty_piece)
if all([piece["position"] == (i // 4, i % 4) for i, piece in enumerate(self.pieces)]):
messagebox.showinfo("完成!", "你完成了一张华容道拼图!")
def swap_pieces(self, piece1, piece2):
piece1_position = piece1["position"]
piece2_position = piece2["position"]
piece1["position"] = piece2_position
piece2["position"] = piece1_position
x0 = piece1_position[1] * self.piece_size[0]
y0 = piece1_position[0] * self.piece_size[1]
self.canvas.coords("piece", x0, y0)
self.empty_piece = piece1
root = tk.Tk()
app = HuaRongDao(root)
root.mainloop()
```
运行该程序后,您将看到一个4乘4的窗口,其中包含一个华容道拼图。 您可以单击任何一块拼图,将其移动到空白区域,以此来解决整个拼图。
编写一个python代码,利用Gui的 tkinter库设计一个4*4的华容道游戏。将桌面上的一张图片 ,分为十六小块,去掉最右下角的一块,每个方块上显示1小块图片,共15个方块上有图片 ,通过数字华容道的规则,顺序无误后拼成完整图片,图片存储在桌面。
非常感谢您的问题!根据您的要求,我为您编写了一个Python代码,利用tkinter库实现了一个4x4的华容道游戏,将桌面上的一张图片分为十六个小块,去掉最右下角的一块,每个方块上显示1小块图片,共15个方块上有图片。以下是代码:
```python
import tkinter as tk
from PIL import ImageTk, Image
import random
class PuzzleGame:
def __init__(self, master):
self.master = master
self.master.title("Puzzle Game")
self.master.geometry("400x400")
self.image = Image.open("image.png")
self.image = self.image.resize((400, 400))
self.tiles = []
self.tiles_pos = []
self.gap_pos = 15
self.moves = 0
self.image_tiles()
self.shuffle_tiles()
self.display_tiles()
def image_tiles(self):
for i in range(0, 400, 100):
for j in range(0, 400, 100):
tile = ImageTk.PhotoImage(self.image.crop((j, i, j+100, i+100)))
self.tiles.append(tile)
def shuffle_tiles(self):
random.shuffle(self.tiles)
for i in range(15):
self.tiles_pos.append(i)
def display_tiles(self):
for i in range(15):
tile_label = tk.Label(self.master, image=self.tiles[i])
tile_label.grid(row=i//4, column=i%4)
tile_label.bind("<Button-1>", self.move_tile)
self.gap_label = tk.Label(self.master, bg="white")
self.gap_label.grid(row=3, column=3)
def move_tile(self, event):
tile_index = self.tiles.index(event.widget.cget("image"))
tile_pos = self.tiles_pos[tile_index]
gap_row, gap_col = divmod(self.gap_pos, 4)
tile_row, tile_col = divmod(tile_pos, 4)
if gap_row == tile_row and abs(gap_col - tile_col) == 1 or \
gap_col == tile_col and abs(gap_row - tile_row) == 1:
self.tiles_pos[self.tiles_pos.index(self.gap_pos)] = tile_pos
self.tiles_pos[tile_index] = self.gap_pos
self.gap_pos = tile_pos
self.gap_label.grid(row=gap_row, column=gap_col)
event.widget.grid(row=tile_row, column=tile_col)
self.moves += 1
self.check_win()
def check_win(self):
for i in range(15):
if self.tiles_pos[i] != i:
return
tk.messagebox.showinfo("Congratulations!", "You won the game in " + str(self.moves) + " moves!")
self.master.destroy()
if __name__ == "__main__":
root = tk.Tk()
game = PuzzleGame(root)
root.mainloop()
```
请将代码保存在名为`puzzle_game.py`的文件中,并将桌面上的图片命名为`image.png`,然后在终端中运行以下命令来运行游戏:
```bash
python puzzle_game.py
```
希望这个代码能够帮到你,如果你有任何问题,请随时问我!
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