请你用c++编写 wsaeventselect i/o模型实现一个联网多人在线五子棋程序
时间: 2024-02-16 16:04:12 浏览: 105
基于C++实现在线联机五子棋游戏【100012040】
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以下是一个使用c++编写的wsaeventselect i/o模型实现的联网多人在线五子棋程序的基本代码框架,仅供参考:
```
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#define MAX_CLIENTS 10
#define PORT 8080
SOCKET clients[MAX_CLIENTS];
WSAEVENT events[MAX_CLIENTS];
int num_clients = 0;
char buffer[1024];
void process_read_event(int idx);
void process_write_event(int idx);
void broadcast_game_state();
int main() {
// 初始化Winsock库
WSADATA wsa_data;
int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (result != 0) {
std::cerr << "WSAStartup failed: " << result << std::endl;
return 1;
}
// 创建Socket对象
SOCKET server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (server_socket == INVALID_SOCKET) {
std::cerr << "Failed to create socket: " << WSAGetLastError() << std::endl;
WSACleanup();
return 1;
}
// 绑定IP地址和端口号
sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(PORT);
result = bind(server_socket, (sockaddr*)&server_addr, sizeof(server_addr));
if (result == SOCKET_ERROR) {
std::cerr << "Failed to bind socket: " << WSAGetLastError() << std::endl;
closesocket(server_socket);
WSACleanup();
return 1;
}
// 开始监听连接请求
result = listen(server_socket, SOMAXCONN);
if (result == SOCKET_ERROR) {
std::cerr << "Failed to listen on socket: " << WSAGetLastError() << std::endl;
closesocket(server_socket);
WSACleanup();
return 1;
}
// 创建事件对象并关联到Socket
WSAEVENT accept_event = WSACreateEvent();
WSAEventSelect(server_socket, accept_event, FD_ACCEPT);
// 主循环
while (true) {
// 等待事件的发生
DWORD num_events = WSAWaitForMultipleEvents(num_clients + 1, events, FALSE, WSA_INFINITE, FALSE);
if (num_events == WSA_WAIT_FAILED) {
std::cerr << "WSAWaitForMultipleEvents failed: " << WSAGetLastError() << std::endl;
break;
}
// 处理事件
for (int i = 0; i < num_clients; i++) {
if (events[i] != WSA_INVALID_EVENT && WSAWaitForMultipleEvents(1, &events[i], TRUE, 0, FALSE) == WSA_WAIT_EVENT_0) {
WSANETWORKEVENTS net_events;
WSAEnumNetworkEvents(clients[i], events[i], &net_events);
if (net_events.lNetworkEvents & FD_READ) {
process_read_event(i);
}
if (net_events.lNetworkEvents & FD_WRITE) {
process_write_event(i);
}
if (net_events.lNetworkEvents & FD_CLOSE) {
closesocket(clients[i]);
WSACloseEvent(events[i]);
for (int j = i; j < num_clients - 1; j++) {
clients[j] = clients[j + 1];
events[j] = events[j + 1];
}
num_clients--;
}
}
}
if (num_events == WSA_WAIT_EVENT_0 + num_clients) {
// 处理新的连接请求
sockaddr_in client_addr;
int addr_len = sizeof(client_addr);
SOCKET client_socket = accept(server_socket, (sockaddr*)&client_addr, &addr_len);
if (client_socket == INVALID_SOCKET) {
std::cerr << "Failed to accept connection: " << WSAGetLastError() << std::endl;
} else if (num_clients == MAX_CLIENTS) {
std::cerr << "Max number of clients reached, connection refused" << std::endl;
closesocket(client_socket);
} else {
clients[num_clients] = client_socket;
events[num_clients] = WSACreateEvent();
WSAEventSelect(client_socket, events[num_clients], FD_READ | FD_WRITE | FD_CLOSE);
num_clients++;
}
}
// 广播游戏状态
broadcast_game_state();
}
// 清理资源
closesocket(server_socket);
for (int i = 0; i < num_clients; i++) {
closesocket(clients[i]);
WSACloseEvent(events[i]);
}
WSACleanup();
return 0;
}
void process_read_event(int idx) {
// 读取客户端发送的数据
int num_bytes = recv(clients[idx], buffer, sizeof(buffer), 0);
if (num_bytes == SOCKET_ERROR) {
std::cerr << "Failed to read data from client: " << WSAGetLastError() << std::endl;
return;
}
// 解析数据并更新游戏状态
// TODO: 解析数据并更新游戏状态
}
void process_write_event(int idx) {
// 发送当前游戏状态给客户端
// TODO: 发送当前游戏状态给客户端
}
void broadcast_game_state() {
// 广播当前游戏状态给所有客户端
// TODO: 广播当前游戏状态给所有客户端
}
```
需要注意的是,该代码仅为基本框架,具体实现还需要根据具体需求进行完善和修改。同时,还需要注意多线程编程的相关问题,如线程同步和资源竞争等。
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