在UVCCamera的UVCCameraTextureView类上面扩展出一个类支持多点触控支持放大缩小和旋转的类
时间: 2023-11-22 09:55:19 浏览: 77
可以考虑继承UVCCameraTextureView类,并重写onTouchEvent方法,实现多点触控的逻辑。具体步骤如下:
1. 定义一个变量来保存当前缩放比例和旋转角度,初始值为1和0。
```
private float mScaleFactor = 1.f;
private float mRotationDegrees = 0.f;
```
2. 在onTouchEvent方法中,根据手指数量判断是单点触控还是多点触控。对于单点触控,调用父类的onTouchEvent方法;对于多点触控,则计算缩放比例和旋转角度,并调用invalidate方法刷新界面。
```
@Override
public boolean onTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
// 单点触控
return super.onTouchEvent(ev);
}
case MotionEvent.ACTION_POINTER_DOWN: {
// 多点触控
mScaleFactor = 1.f;
mRotationDegrees = 0.f;
break;
}
case MotionEvent.ACTION_MOVE: {
// 计算缩放比例和旋转角度
if (ev.getPointerCount() == 2) {
final float x1 = ev.getX(0);
final float y1 = ev.getY(0);
final float x2 = ev.getX(1);
final float y2 = ev.getY(1);
final float dx = x1 - x2;
final float dy = y1 - y2;
final double distance = Math.sqrt(dx * dx + dy * dy);
final float focusX = (x1 + x2) / 2;
final float focusY = (y1 + y2) / 2;
final float deltaScale = (float) (distance / mPreviousDistance);
mScaleFactor *= deltaScale;
mRotationDegrees += getDegrees(x1, y1, x2, y2, ev);
mPreviousDistance = distance;
invalidate();
}
break;
}
case MotionEvent.ACTION_POINTER_UP: {
// 多点触控
mPreviousDistance = -1;
break;
}
}
return true;
}
```
3. 在onDraw方法中,根据缩放比例和旋转角度绘制画面。需要注意的是,旋转角度需要先将其转换为弧度。
```
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.rotate((float) Math.toDegrees(mRotationDegrees), getWidth() / 2, getHeight() / 2);
canvas.scale(mScaleFactor, mScaleFactor, getWidth() / 2, getHeight() / 2);
super.onDraw(canvas);
canvas.restore();
}
```
4. 定义一个辅助方法getDegrees,用于计算两个触控点之间的旋转角度。
```
private float getDegrees(float x1, float y1, float x2, float y2, MotionEvent event) {
final double delta_x = x1 - x2;
final double delta_y = y1 - y2;
final double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
```
5. 最后,将新的类引入到项目中,并使用它来显示视频画面。例如:
```
MultiTouchCameraTextureView textureView = new MultiTouchCameraTextureView(context);
textureView.setCamera(camera);
```
注意:上述代码只是示例,具体实现方式可能会因项目架构等因素而有所不同。
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