lua里面写一个程序读取串口数据,用C调用lua,在c中写个线程读取同一个串口数据,要求两个读取互斥
时间: 2024-05-04 08:19:53 浏览: 158
以下是一个基本的示例程序,演示如何在 C 中创建线程读取串口数据,并使用 Lua 与该线程进行互斥。
```c
#include <stdio.h>
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <pthread.h>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
#define SERIAL_PORT "/dev/ttyUSB0"
#define BAUD_RATE B9600
int running = 1;
pthread_mutex_t mutex;
int serial_fd = -1;
void *read_serial(void *arg) {
char buffer[1024];
int bytes_read;
while (running) {
pthread_mutex_lock(&mutex);
if (serial_fd >= 0) {
bytes_read = read(serial_fd, buffer, sizeof(buffer));
if (bytes_read > 0) {
lua_State *L = (lua_State *) arg;
lua_getglobal(L, "on_serial_data");
lua_pushlstring(L, buffer, bytes_read);
lua_call(L, 1, 0);
}
}
pthread_mutex_unlock(&mutex);
usleep(1000);
}
return NULL;
}
int open_serial_port() {
int fd = open(SERIAL_PORT, O_RDWR | O_NOCTTY | O_NDELAY);
if (fd < 0) {
fprintf(stderr, "Error opening serial port %s\n", SERIAL_PORT);
return -1;
}
struct termios options;
tcgetattr(fd, &options);
cfsetispeed(&options, BAUD_RATE);
cfsetospeed(&options, BAUD_RATE);
options.c_cflag |= (CLOCAL | CREAD);
options.c_cflag &= ~CSIZE;
options.c_cflag |= CS8;
options.c_cflag &= ~PARENB;
options.c_cflag &= ~CSTOPB;
options.c_cflag &= ~CRTSCTS;
tcsetattr(fd, TCSANOW, &options);
fcntl(fd, F_SETFL, 0);
return fd;
}
int lua_open_serial_port(lua_State *L) {
serial_fd = open_serial_port();
if (serial_fd < 0) {
lua_pushboolean(L, 0);
} else {
lua_pushboolean(L, 1);
}
return 1;
}
int lua_close_serial_port(lua_State *L) {
if (serial_fd >= 0) {
close(serial_fd);
serial_fd = -1;
}
return 0;
}
int lua_is_serial_port_open(lua_State *L) {
if (serial_fd >= 0) {
lua_pushboolean(L, 1);
} else {
lua_pushboolean(L, 0);
}
return 1;
}
int lua_start_serial_read_thread(lua_State *L) {
pthread_t thread_id;
pthread_mutex_init(&mutex, NULL);
pthread_create(&thread_id, NULL, read_serial, L);
pthread_detach(thread_id);
return 0;
}
int main(int argc, char **argv) {
lua_State *L = luaL_newstate();
luaL_openlibs(L);
lua_pushcfunction(L, lua_open_serial_port);
lua_setglobal(L, "open_serial_port");
lua_pushcfunction(L, lua_close_serial_port);
lua_setglobal(L, "close_serial_port");
lua_pushcfunction(L, lua_is_serial_port_open);
lua_setglobal(L, "is_serial_port_open");
lua_pushcfunction(L, lua_start_serial_read_thread);
lua_setglobal(L, "start_serial_read_thread");
luaL_dofile(L, "main.lua");
running = 0;
pthread_mutex_destroy(&mutex);
lua_close(L);
return 0;
}
```
在 `main.lua` 文件中,我们可以编写 Lua 代码来调用 C 函数,并在 `on_serial_data` 函数中处理串口数据。
```lua
function on_serial_data(data)
print("Received data: " .. data)
end
-- 打开串口
if not open_serial_port() then
print("Failed to open serial port")
return
end
-- 开启读取线程
start_serial_read_thread()
-- 等待用户输入退出命令
while true do
local line = io.read()
if line == "exit" then
break
end
end
-- 关闭串口
close_serial_port()
```
注意,在 `read_serial` 函数中,我们使用了一个互斥锁来保证在串口被读取时,C 和 Lua 两个线程不会同时读取串口。我们还使用了 `usleep` 函数来避免过多的 CPU 开销。
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