three.js 加载一个3D模型 做一个测量距离和面积的功能,距离测量结果用2像素的线段表示,面积用多边形表示,结果文字用sprite展示,线段需要有辉光效果
时间: 2024-05-09 16:19:59 浏览: 107
以下是示例代码,用于加载3D模型并添加测量距离和面积的功能,以及添加辉光效果和结果文字:
```javascript
// 加载模型
const loader = new THREE.GLTFLoader();
loader.load('model.gltf', function(gltf) {
scene.add(gltf.scene);
// 添加测量距离功能
const measureLine = new THREE.LineSegments(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(), new THREE.Vector3()]),
new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 2 })
);
scene.add(measureLine);
// 添加测量面积功能
const measureArea = new THREE.Mesh(
new THREE.BufferGeometry(),
new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide, transparent: true, opacity: 0.5 })
);
scene.add(measureArea);
// 添加结果文字
const measureText = new THREE.Sprite(new THREE.SpriteMaterial({ color: 0xffffff }));
scene.add(measureText);
// 添加辉光效果
const glower = new THREE.Mesh(
new THREE.BufferGeometry(),
new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.BackSide, blending: THREE.AdditiveBlending })
);
glower.scale.set(1.2, 1.2, 1.2);
scene.add(glower);
// 监听鼠标事件
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
let startPoint = null;
let endPoint = null;
let polygonPoints = [];
let distance = null;
let area = null;
function onMouseDown(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
const point = intersects[0].point;
if (startPoint === null) {
startPoint = point.clone();
polygonPoints.push(point.clone());
} else if (endPoint === null) {
endPoint = point.clone();
measureLine.geometry.setFromPoints([startPoint, endPoint]);
measureLine.visible = true;
distance = startPoint.distanceTo(endPoint);
measureText.position.copy(endPoint);
measureText.material.visible = true;
measureText.material.map = createTextTexture(distance.toFixed(2));
glower.geometry = createGlowGeometry(measureLine.geometry);
glower.visible = true;
} else {
polygonPoints.push(point.clone());
const polygon = new THREE.Shape(polygonPoints);
const geometry = new THREE.ShapeBufferGeometry(polygon);
measureArea.geometry.dispose();
measureArea.geometry = geometry;
measureArea.visible = true;
area = THREE.ShapeUtils.area(polygonPoints);
measureText.position.copy(endPoint);
measureText.material.visible = true;
measureText.material.map = createTextTexture(area.toFixed(2));
glower.geometry = createGlowGeometry(measureArea.geometry);
glower.visible = true;
startPoint = null;
endPoint = null;
polygonPoints = [];
}
}
}
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
if (startPoint !== null && endPoint === null) {
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
endPoint = intersects[0].point.clone();
measureLine.geometry.setFromPoints([startPoint, endPoint]);
}
}
}
function onMouseUp(event) {
event.preventDefault();
}
function createTextTexture(text) {
const canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 256;
const context = canvas.getContext('2d');
context.font = '40px Arial';
context.fillStyle = '#ffffff';
context.textAlign = 'center';
context.fillText(text, canvas.width / 2, canvas.height / 2);
const texture = new THREE.CanvasTexture(canvas);
texture.needsUpdate = true;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
return texture;
}
function createGlowGeometry(geometry) {
const positions = geometry.attributes.position.array;
const count = positions.length / 3;
const offsets = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const color = new THREE.Color(0xffffff);
const glowColor = new THREE.Color(0x00ffff);
const size = 1.2;
for (let i = 0; i < count; i++) {
const index = i * 3;
const x = positions[index];
const y = positions[index + 1];
const z = positions[index + 2];
offsets[index] = x;
offsets[index + 1] = y;
offsets[index + 2] = z;
color.toArray(colors, index);
glowColor.toArray(colors, index + 3);
}
const glowGeometry = new THREE.BufferGeometry();
glowGeometry.setAttribute('position', new THREE.BufferAttribute(offsets, 3));
glowGeometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
glowGeometry.computeBoundingSphere();
return glowGeometry;
}
window.addEventListener('mousedown', onMouseDown);
window.addEventListener('mousemove', onMouseMove);
window.addEventListener('mouseup', onMouseUp);
});
```
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