operator function 是什么
时间: 2024-12-14 20:29:44 浏览: 8
在编程中,"operator function" 通常是指操作符重载(Operator Overloading),这是允许程序员自定义已经存在的运算符,使其在特定类型的上下文中有特殊含义的行为。这种技术常见于支持类和对象的语言,例如C++、C#和Java。
例如,在C++中,你可以创建一个类,并通过重载 '+' 运算符,使得当你对这个类的对象进行加法操作时,实际上会调用你自定义的方法,而不仅仅是普通的数值相加。例如:
```cpp
class Complex {
public:
Complex(double real, double imag) : real_(real), imag_(imag) {}
Complex& operator+(const Complex& other) { /* 自定义的加法计算 */ }
private:
double real_;
double imag_;
};
Complex c1(1, 2);
Complex c2(3, 4);
Complex result = c1 + c2; // 实际上调用了我们自定义的加法运算
```
在这样的场景下,`operator+`就是一个操作符函数,它改变了原始运算符的行为,使其适应特定的数据结构。
相关问题
write an overloaded friend ostream insertion operator function that allows a Fraction object to be output and appear in the form num/denom, using a cout statement. b. Write an overloaded friend istream extraction operator function that allows fractions in the form a/b to be input and assigned to a Fraction object.
Sure, I can help you with that!
Here is the implementation of the overloaded friend ostream insertion operator function for the Fraction class:
```c++
#include <iostream>
class Fraction {
private:
int numerator;
int denominator;
public:
Fraction(int num, int denom) : numerator(num), denominator(denom) { }
friend std::ostream& operator<<(std::ostream& os, const Fraction& frac);
};
std::ostream& operator<<(std::ostream& os, const Fraction& frac) {
os << frac.numerator << "/" << frac.denominator;
return os;
}
```
And here is the implementation of the overloaded friend istream extraction operator function for the Fraction class:
```c++
#include <iostream>
#include <sstream>
class Fraction {
private:
int numerator;
int denominator;
public:
Fraction(int num, int denom) : numerator(num), denominator(denom) { }
friend std::istream& operator>>(std::istream& is, Fraction& frac);
};
std::istream& operator>>(std::istream& is, Fraction& frac) {
std::string input;
is >> input;
std::stringstream ss(input);
int num, denom;
char slash;
ss >> num >> slash >> denom;
frac.numerator = num;
frac.denominator = denom;
return is;
}
```
You can use these overloaded operators to output and input Fraction objects as follows:
```c++
int main() {
Fraction f1(3, 4);
std::cout << f1 << std::endl; // outputs "3/4"
Fraction f2(0, 1);
std::cin >> f2; // inputs a Fraction from standard input in the form "num/denom"
std::cout << f2 << std::endl; // outputs the input Fraction
return 0;
}
```
I hope this helps! Let me know if you have any other questions.
Write a simple function template for predict function isEqualTo that compares its two arguments of the same type with the equality operator (==) and returns true if they are equal and false if they are not equal. Use this function template in a program that calls isEqualTo only with a variety of built-in types. Now write a separate version of the program that calls isEqualTo with a user-defined class type Complex, but does not overload the equality operator. What happens when you attempt to run this program? Now overload the equality operator (with the operator function) operator ==. Now what happens when you attempt to run this program?
Here is the function template for isEqualTo:
```
template<typename T>
bool isEqualTo(const T& a, const T& b) {
return a == b;
}
```
Here is an example program that uses isEqualTo with built-in types:
```
#include <iostream>
int main() {
std::cout << std::boolalpha;
std::cout << isEqualTo(5, 5) << std::endl;
std::cout << isEqualTo(5, 7) << std::endl;
std::cout << isEqualTo('a', 'a') << std::endl;
std::cout << isEqualTo('a', 'b') << std::endl;
std::cout << isEqualTo(true, true) << std::endl;
std::cout << isEqualTo(true, false) << std::endl;
std::cout << isEqualTo(3.14, 3.14) << std::endl;
std::cout << isEqualTo(3.14, 2.71) << std::endl;
return 0;
}
```
When we attempt to run this program with the user-defined class type Complex, we get a compilation error because the compiler doesn't know how to compare two Complex objects.
To fix this, we can overload the equality operator in the Complex class:
```
class Complex {
public:
Complex(double real, double imag) : m_real(real), m_imag(imag) {}
double real() const { return m_real; }
double imag() const { return m_imag; }
private:
double m_real;
double m_imag;
};
bool operator==(const Complex& lhs, const Complex& rhs) {
return lhs.real() == rhs.real() && lhs.imag() == rhs.imag();
}
```
Now when we attempt to run the program with Complex objects, it works as expected:
```
#include <iostream>
class Complex {
public:
Complex(double real, double imag) : m_real(real), m_imag(imag) {}
double real() const { return m_real; }
double imag() const { return m_imag; }
private:
double m_real;
double m_imag;
};
bool operator==(const Complex& lhs, const Complex& rhs) {
return lhs.real() == rhs.real() && lhs.imag() == rhs.imag();
}
template<typename T>
bool isEqualTo(const T& a, const T& b) {
return a == b;
}
int main() {
std::cout << std::boolalpha;
std::cout << isEqualTo(Complex(1.0, 2.0), Complex(1.0, 2.0)) << std::endl;
std::cout << isEqualTo(Complex(1.0, 2.0), Complex(3.0, 4.0)) << std::endl;
return 0;
}
```
Output:
```
true
false
```
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