unity3d物体悬浮效果
时间: 2023-07-30 12:05:37 浏览: 78
要实现Unity3D物体的悬浮效果,可以使用脚本来控制物体的上下浮动。可以参考以下代码实现悬浮效果:
```csharp
using UnityEngine;
public class Floating : MonoBehaviour
{
float radian = 0; // 弧度
float perRadian = 0.03f; // 每次变化的弧度
float radius = 0.8f; // 半径
Vector3 oldPos; // 开始时候的坐标
void Start()
{
oldPos = transform.position; // 将最初的位置保存到oldPos
}
void Update()
{
radian += perRadian; // 弧度每次加0.03
float dy = Mathf.Cos(radian) * radius; // dy定义的是针对y轴的变量,也可以使用sin,找到一个适合的值就可以
transform.position = oldPos + new Vector3(0, dy, 0);
}
}
```
这段代码会让物体在上下浮动,可以根据需要调整浮动的幅度和速度。将该脚本挂载到需要悬浮的物体上即可实现悬浮效果。\[1\]
希望对你有所帮助!
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