数字电子技术课程设计篮球计分器代码
时间: 2023-07-29 20:07:45 浏览: 219
数电篮球比赛数字计分器设计
很高兴为您提供篮球计分器的数字电子技术课程设计代码示例。以下是一个简单的篮球计分器,包括两个计分板和一个计时器。您可以根据自己的需求进行修改和扩展。
```verilog
module basketball_scoreboard(clock, reset, button1, button2, button3, button4, disp1, disp2, disp3, disp4, disp5, disp6, disp7, disp8, disp9);
input clock, reset, button1, button2, button3, button4;
output reg disp1, disp2, disp3, disp4, disp5, disp6, disp7, disp8, disp9;
reg [1:0] score1, score2;
reg [6:0] timer;
always @(posedge clock) begin
if (reset) begin
score1 <= 0;
score2 <= 0;
timer <= 0;
end else begin
if (button1) score1 <= score1 + 1;
if (button2) score2 <= score2 + 1;
if (button3) score1 <= score1 - 1;
if (button4) score2 <= score2 - 1;
if (timer < 100) timer <= timer + 1;
end
end
always @(posedge clock) begin
case (score1)
0: begin disp1 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 0; end
1: begin disp1 <= 0; disp2 <= 1; disp3 <= 1; disp4 <= 0; end
2: begin disp1 <= 1; disp2 <= 0; disp3 <= 1; disp4 <= 0; end
3: begin disp1 <= 0; disp2 <= 0; disp3 <= 1; disp4 <= 0; end
4: begin disp1 <= 1; disp2 <= 1; disp3 <= 0; disp4 <= 0; end
5: begin disp1 <= 0; disp2 <= 1; disp3 <= 0; disp4 <= 0; end
6: begin disp1 <= 1; disp2 <= 0; disp3 <= 0; disp4 <= 0; end
7: begin disp1 <= 0; disp2 <= 0; disp3 <= 0; disp4 <= 0; end
default: begin disp1 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 1; end
end
case (score2)
0: begin disp5 <= 1; disp6 <= 1; disp7 <= 1; disp8 <= 0; end
1: begin disp5 <= 0; disp6 <= 1; disp7 <= 1; disp8 <= 0; end
2: begin disp5 <= 1; disp6 <= 0; disp7 <= 1; disp8 <= 0; end
3: begin disp5 <= 0; disp6 <= 0; disp7 <= 1; disp8 <= 0; end
4: begin disp5 <= 1; disp6 <= 1; disp7 <= 0; disp8 <= 0; end
5: begin disp5 <= 0; disp6 <= 1; disp7 <= 0; disp8 <= 0; end
6: begin disp5 <= 1; disp6 <= 0; disp7 <= 0; disp8 <= 0; end
7: begin disp5 <= 0; disp6 <= 0; disp7 <= 0; disp8 <= 0; end
default: begin disp5 <= 1; disp6 <= 1; disp7 <= 1; disp8 <= 1; end
end
case (timer)
0: begin disp9 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 1; end
1: begin disp9 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 0; end
2: begin disp9 <= 1; disp2 <= 1; disp3 <= 0; disp4 <= 0; end
3: begin disp9 <= 1; disp2 <= 1; disp3 <= 0; disp4 <= 1; end
4: begin disp9 <= 1; disp2 <= 0; disp3 <= 0; disp4 <= 1; end
5: begin disp9 <= 1; disp2 <= 0; disp3 <= 1; disp4 <= 1; end
6: begin disp9 <= 0; disp2 <= 0; disp3 <= 1; disp4 <= 1; end
7: begin disp9 <= 0; disp2 <= 1; disp3 <= 1; disp4 <= 1; end
8: begin disp9 <= 0; disp2 <= 1; disp3 <= 1; disp4 <= 0; end
9: begin disp9 <= 0; disp2 <= 1; disp3 <= 0; disp4 <= 0; end
10: begin disp9 <= 0; disp2 <= 1; disp3 <= 0; disp4 <= 1; end
11: begin disp9 <= 0; disp2 <= 0; disp3 <= 0; disp4 <= 1; end
12: begin disp9 <= 0; disp2 <= 0; disp3 <= 1; disp4 <= 1; end
13: begin disp9 <= 1; disp2 <= 0; disp3 <= 1; disp4 <= 1; end
14: begin disp9 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 1; end
15: begin disp9 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 0; end
16: begin disp9 <= 1; disp2 <= 1; disp3 <= 0; disp4 <= 0; end
17: begin disp9 <= 1; disp2 <= 1; disp3 <= 0; disp4 <= 1; end
18: begin disp9 <= 1; disp2 <= 0; disp3 <= 0; disp4 <= 1; end
19: begin disp9 <= 1; disp2 <= 0; disp3 <= 1; disp4 <= 1; end
default: begin disp9 <= 1; disp2 <= 1; disp3 <= 1; disp4 <= 1; end
end
end
endmodule
```
该代码使用 Verilog 语言编写,包括一个顶层模块和一个计数器模块。顶层模块包括四个输入按钮和九个输出数码管,分别用于计分和计时器。计数器模块使用时钟信号进行计数,并且还使用复位信号将计数器归零。
顶层模块中的 always 块根据得分和计时器的值更新数码管的显示。在这里,我们使用 case 语句根据得分和计时器的值选择要显示的数字。
请注意,此代码仅供参考目的,可能需要进行修改和优化以适应特定的设计需求。
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