如何在unitywebgl里使用MQTT,引用的是uPLibrary.Networking.M2Mqtt,请具体将一下
时间: 2024-04-06 11:34:37 浏览: 258
要在Unity WebGL中使用MQTT,你可以使用uPLibrary.Networking.M2Mqtt库,这个库可以让你在Unity中创建MQTT客户端和服务器,并通过MQTT协议进行通信。
下面是具体步骤:
1. 首先,你需要在Unity中添加uPLibrary.Networking.M2Mqtt库。你可以在https://github.com/eclipse/paho.mqtt.m2mqtt下载M2Mqtt库的源代码,并将其添加到你的Unity项目中。
2. 在Unity中创建一个C#脚本,并在这个脚本中添加以下代码:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using uPLibrary.Networking.M2Mqtt;
using uPLibrary.Networking.M2Mqtt.Messages;
using System;
public class MQTTClient : MonoBehaviour
{
private MqttClient client;
private string brokerHostname = "test.mosquitto.org";
private int brokerPort = 1883;
private string username = "username";
private string password = "password";
private string clientId = "UnityClient";
private string topic = "test/topic";
// Start is called before the first frame update
void Start()
{
// create client instance
client = new MqttClient(brokerHostname, brokerPort, false, null);
// register to message received
client.MqttMsgPublishReceived += client_MqttMsgPublishReceived;
string clientId = Guid.NewGuid().ToString();
client.Connect(clientId, username, password);
// subscribe to the topic
client.Subscribe(new string[] { topic }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE });
}
// Update is called once per frame
void Update()
{
}
private void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e)
{
string msg = System.Text.Encoding.UTF8.GetString(e.Message);
Debug.Log("Received message: " + msg);
}
}
```
上面的代码使用M2Mqtt库创建了一个MQTT客户端,连接到了Mosquitto测试服务器,并订阅了test/topic主题。当从服务器接收到消息时,客户端将打印消息到Unity控制台中。
3. 在Unity中运行场景,你应该能够看到从Mosquitto测试服务器接收到的消息。
请注意,上面的代码只是一个示例,你需要根据你的实际需求来修改代码。例如,你可以使用client.Publish方法来发布消息,或者使用client.Unsubscribe方法来取消订阅主题。
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