【WPF】请帮忙实现,在canvas中通过鼠标框选区域,然后弹出窗体,配置相关参数后在canvas添加对应控件,控件与框选的矩形通过连线表示有关联关系
时间: 2024-02-27 15:53:15 浏览: 146
WPF实现窗体数据实时显示项目,并且有折线图和数据点,主要通过该项目来认识visual studio 2015,熟悉相关控件
好的,让我来帮你实现这个功能。以下是实现步骤:
1. 在Canvas上添加PreviewMouseLeftButtonDown、PreviewMouseMove、PreviewMouseLeftButtonUp事件处理器。
2. 在PreviewMouseLeftButtonDown事件处理器中,记录起始点坐标,并创建一个Rectangle控件用于表示选框。将选框添加到Canvas上,并设置其起始位置。
3. 在PreviewMouseMove事件处理器中,检查是否按下鼠标左键,如果是则更新选框的位置和大小。
4. 在PreviewMouseLeftButtonUp事件处理器中,结束选框操作,计算选框的位置和大小,并弹出窗体,让用户进行参数配置。
5. 在窗体中添加确定按钮,当用户单击确定按钮后,在Canvas上添加对应控件,并设置控件的位置和大小。
6. 在控件上添加鼠标事件处理器,实现控件的拖拽功能。
7. 在控件上添加连线,表示控件与选框的关联关系。
以下是代码示例:
```csharp
private Point startPoint;
private Rectangle selectRect;
private void canvas_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
startPoint = e.GetPosition(canvas);
selectRect = new Rectangle
{
Stroke = Brushes.Red,
StrokeThickness = 1,
Opacity = 0.5
};
Canvas.SetLeft(selectRect, startPoint.X);
Canvas.SetTop(selectRect, startPoint.Y);
canvas.Children.Add(selectRect);
}
private void canvas_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed && selectRect != null)
{
double left = Math.Min(e.GetPosition(canvas).X, startPoint.X);
double top = Math.Min(e.GetPosition(canvas).Y, startPoint.Y);
double width = Math.Abs(e.GetPosition(canvas).X - startPoint.X);
double height = Math.Abs(e.GetPosition(canvas).Y - startPoint.Y);
selectRect.Width = width;
selectRect.Height = height;
Canvas.SetLeft(selectRect, left);
Canvas.SetTop(selectRect, top);
}
}
private void canvas_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (selectRect != null)
{
double left = Math.Min(e.GetPosition(canvas).X, startPoint.X);
double top = Math.Min(e.GetPosition(canvas).Y, startPoint.Y);
double width = Math.Abs(e.GetPosition(canvas).X - startPoint.X);
double height = Math.Abs(e.GetPosition(canvas).Y - startPoint.Y);
selectRect.Width = width;
selectRect.Height = height;
Canvas.SetLeft(selectRect, left);
Canvas.SetTop(selectRect, top);
// 弹出窗体,让用户进行参数配置
ConfigWindow configWindow = new ConfigWindow();
if (configWindow.ShowDialog() == true)
{
// 创建对应控件,并设置位置和大小
Control control = new Control();
control.Width = configWindow.ControlWidth;
control.Height = configWindow.ControlHeight;
Canvas.SetLeft(control, left);
Canvas.SetTop(control, top);
// 添加控件到Canvas上
canvas.Children.Add(control);
// 添加控件的拖拽事件处理器
control.PreviewMouseLeftButtonDown += control_PreviewMouseLeftButtonDown;
control.PreviewMouseMove += control_PreviewMouseMove;
control.PreviewMouseLeftButtonUp += control_PreviewMouseLeftButtonUp;
// 添加控件的连线
Line line = new Line
{
X1 = Canvas.GetLeft(selectRect) + selectRect.Width / 2,
Y1 = Canvas.GetTop(selectRect) + selectRect.Height / 2,
X2 = Canvas.GetLeft(control) + control.Width / 2,
Y2 = Canvas.GetTop(control) + control.Height / 2,
Stroke = Brushes.Black,
StrokeThickness = 1,
Opacity = 0.5
};
canvas.Children.Add(line);
}
canvas.Children.Remove(selectRect);
selectRect = null;
}
}
private bool isDragging = false;
private Point dragStartPoint;
private void control_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
isDragging = true;
dragStartPoint = e.GetPosition(canvas);
e.Handled = true;
}
private void control_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (isDragging && e.LeftButton == MouseButtonState.Pressed)
{
Control control = sender as Control;
double left = Canvas.GetLeft(control);
double top = Canvas.GetTop(control);
left += e.GetPosition(canvas).X - dragStartPoint.X;
top += e.GetPosition(canvas).Y - dragStartPoint.Y;
Canvas.SetLeft(control, left);
Canvas.SetTop(control, top);
dragStartPoint = e.GetPosition(canvas);
e.Handled = true;
}
}
private void control_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
isDragging = false;
e.Handled = true;
}
```
这样,就可以实现在Canvas中通过鼠标框选区域,然后弹出窗体,配置相关参数后在Canvas添加对应控件,控件与框选的矩形通过连线表示有关联关系的功能了。
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