乌龟吃鱼python
时间: 2023-11-09 07:00:43 浏览: 42
乌龟吃鱼的实现需要在程序中添加判断乌龟和鱼的坐标是否重叠,如果重叠则乌龟吃掉鱼,乌龟体力增加20。具体实现可以在乌龟移动的方法中添加判断语句。代码示例:
```
class Turtle:
def __init__(self):
self.power = 100 # 初始化乌龟体力为100
self.x = random.randint(0, 10)
self.y = random.randint(0, 10)
def move(self):
new_x = self.x + random.choice([1, 2, -1, -2])
new_y = self.y + random.choice([1, 2, -1, -2])
# 判断乌龟是否移动出场景边界
if new_x < 0:
self.x = 0
elif new_x > 10:
self.x = 10
else:
self.x = new_x
if new_y < 0:
self.y = 0
elif new_y > 10:
self.y = 10
else:
self.y = new_y
self.power -= 1 # 每移动一次,乌龟体力消耗1
def eat(self):
self.power += 20 # 乌龟吃掉鱼,乌龟体力增加20
return True
class Fish:
def __init__(self):
self.x = random.randint(0, 10)
self.y = random.randint(0, 10)
def move(self):
new_x = self.x + random.choice([1, -1])
new_y = self.y + random.choice([1, -1])
# 判断鱼是否移动出场景边界
if new_x < 0:
self.x = 0
elif new_x > 10:
self.x = 10
else:
self.x = new_x
if new_y < 0:
self.y = 0
elif new_y > 10:
self.y = 10
else:
self.y = new_y
turtle = Turtle()
fish = []
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
while True:
if not len(fish): # 鱼儿的数量为0游戏结束
print("Game over: no more fish.")
break
if not turtle.power: # 乌龟体力值为0游戏结束
print("Game over: turtle is dead.")
break
turtle.move()
for each_fish in fish:
if each_fish.x == turtle.x and each_fish.y == turtle.y:
fish.remove(each_fish)
turtle.eat()
print("Turtle ate a fish.")
break
for each_fish in fish:
each_fish.move()
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