Unity Subsurface Scattering Shader
时间: 2024-06-01 15:08:45 浏览: 113
Unity Shader
Unity provides a built-in subsurface scattering (SSS) shader that can be used to create realistic-looking materials, such as skin, wax, and marble. The SSS effect is achieved by simulating the way light penetrates and scatters within translucent materials, giving them a soft, glowing appearance.
To use the Unity SSS shader, follow these steps:
1. Create a new material or open an existing one.
2. In the Shader dropdown menu, select "Subsurface Scattering".
3. Adjust the properties of the shader to achieve the desired effect, such as the amount of subsurface scattering, the color of the material, and the thickness of the object.
4. Apply the material to your object.
The SSS effect can be further enhanced by using multiple layers of the shader with different settings, or by combining it with other Unity shaders, such as the Standard shader.
It's important to note that using the SSS shader can be computationally expensive, so it's recommended to use it sparingly and optimize your scene accordingly.
阅读全文