准备一张图片投影VR全景中正常显示,使用C++实现
时间: 2023-12-14 09:36:39 浏览: 129
要在VR全景中显示图片,您需要将其转换为全景图像(例如equirectangular projection)。以下是使用OpenCV和OpenGL的C++代码示例:
```c++
#include <opencv2/opencv.hpp>
#include <GL/glut.h>
// Load image and convert to equirectangular projection
cv::Mat loadAndConvertImage(std::string filename) {
cv::Mat image = cv::imread(filename);
cv::Mat sphere(image.rows, image.cols * 2, CV_8UC3);
cv::Mat left(sphere, cv::Rect(0, 0, image.cols, image.rows));
image.copyTo(left);
cv::Mat right(sphere, cv::Rect(image.cols, 0, image.cols, image.rows));
cv::flip(image, right, 1);
cv::cvtColor(sphere, sphere, cv::COLOR_BGR2RGB);
return sphere;
}
// OpenGL display function
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glRotatef(90, 0, 1, 0);
glRotatef(-90, 1, 0, 0);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-1.0f, -1.0f, 0.0f);
glTexCoord2f(1.0, 0.0); glVertex3f(1.0f, -1.0f, 0.0f);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0f, 1.0f, 0.0f);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0f, 1.0f, 0.0f);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char** argv) {
// Initialize glut
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("VR Image");
// Load and convert image
cv::Mat image = loadAndConvertImage("image.jpg");
// Set up OpenGL texture
GLuint textureID;
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.cols, image.rows, 0, GL_RGB, GL_UNSIGNED_BYTE, image.data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Set up OpenGL projection
glViewport(0, 0, 800, 600);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 4.0 / 3.0, 0.1, 100.0);
// Set up OpenGL modelview
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0);
// Enable OpenGL features
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
// Set up display function and start main loop
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
```
这段代码使用OpenCV将图像转换为equirectangular projection。然后,它使用OpenGL将纹理贴到一个四边形上,并将其放置在相机的前面。您可以使用gluLookAt函数调整相机位置。在此示例中,相机位于原点,朝向负Z轴。
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