图片元素贴到VR全景图片上,保持VR全景映射,使用C++实现代码,不能使用opengl
时间: 2023-08-06 14:04:32 浏览: 92
实现这个功能的方式有很多种,以下是一种基于 OpenCV 库的方法:
1. 读取 VR 全景图片和待贴图的图片。
```cpp
cv::Mat vrImg = cv::imread("vr_image.jpg");
cv::Mat elementImg = cv::imread("element_image.jpg");
```
2. 将 VR 全景图片转换为立方体贴图。
```cpp
cv::Mat cubeMap;
cv::cubemap::cv360ToCubemap(vrImg, cubeMap, cv::cubemap::CUBEMAP_BACK);
```
3. 根据 VR 全景图片的映射关系,计算待贴图的投影点。
```cpp
// 假设待贴图的像素坐标为 (px, py)
double vrWidth = vrImg.cols;
double vrHeight = vrImg.rows;
double elementWidth = elementImg.cols;
double elementHeight = elementImg.rows;
double theta = (px + 0.5) / vrWidth * CV_PI;
double phi = (py + 0.5) / vrHeight * CV_PI;
double x = sin(phi) * cos(theta);
double y = sin(phi) * sin(theta);
double z = cos(phi);
```
4. 将投影点转换为立方体贴图上的坐标。
```cpp
cv::Mat_<double> point(3, 1);
point(0, 0) = x;
point(1, 0) = y;
point(2, 0) = z;
cv::Mat_<double> texCoord = cv::cubemap::getTexCoord(point, cv::cubemap::CUBEMAP_BACK, cubeMap.cols, cubeMap.rows);
double u = texCoord(0, 0);
double v = texCoord(1, 0);
```
5. 在立方体贴图上,根据投影点的坐标,计算待贴图的像素坐标。
```cpp
double px2 = (u + 0.5) * elementWidth;
double py2 = (v + 0.5) * elementHeight;
```
6. 将待贴图的像素复制到 VR 全景图片中。
```cpp
cv::Rect roi(px, py, 1, 1);
cv::Mat patch = elementImg(cv::Rect(px2, py2, 1, 1));
patch.copyTo(vrImg(roi));
```
7. 将 VR 全景图片转换回 equirectangular 格式。
```cpp
cv::Mat equirect;
cv::cubemap::cvCubemapTo360(cubeMap, equirect);
```
完整的代码如下所示:
```cpp
#include <opencv2/opencv.hpp>
#include <opencv2/cudacodec.hpp>
#include <opencv2/cudawarping.hpp>
#include <opencv2/cubemap.hpp>
int main() {
cv::Mat vrImg = cv::imread("vr_image.jpg");
cv::Mat elementImg = cv::imread("element_image.jpg");
cv::Mat cubeMap;
cv::cubemap::cv360ToCubemap(vrImg, cubeMap, cv::cubemap::CUBEMAP_BACK);
for (int py = 0; py < vrImg.rows; py++) {
for (int px = 0; px < vrImg.cols; px++) {
double vrWidth = vrImg.cols;
double vrHeight = vrImg.rows;
double elementWidth = elementImg.cols;
double elementHeight = elementImg.rows;
double theta = (px + 0.5) / vrWidth * CV_PI;
double phi = (py + 0.5) / vrHeight * CV_PI;
double x = sin(phi) * cos(theta);
double y = sin(phi) * sin(theta);
double z = cos(phi);
cv::Mat_<double> point(3, 1);
point(0, 0) = x;
point(1, 0) = y;
point(2, 0) = z;
cv::Mat_<double> texCoord = cv::cubemap::getTexCoord(point, cv::cubemap::CUBEMAP_BACK, cubeMap.cols, cubeMap.rows);
double u = texCoord(0, 0);
double v = texCoord(1, 0);
double px2 = (u + 0.5) * elementWidth;
double py2 = (v + 0.5) * elementHeight;
cv::Rect roi(px, py, 1, 1);
cv::Mat patch = elementImg(cv::Rect(px2, py2, 1, 1));
patch.copyTo(vrImg(roi));
}
}
cv::Mat equirect;
cv::cubemap::cvCubemapTo360(cubeMap, equirect);
cv::imwrite("result.jpg", equirect);
return 0;
}
```
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