帮我基于quarter14.0设计一个四人抢答器,顺便写出代码
时间: 2023-04-10 17:00:46 浏览: 126
好的,我可以回答这个问题。以下是基于quarter14.0设计的四人抢答器的代码:
```
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#define NUM_PLAYERS 4
#define NUM_ROUNDS 10
int buzzed_in = -1;
int question_num = 0;
pthread_mutex_t lock;
void *player(void *arg) {
int player_num = *(int*)arg;
int answer;
for (int i = 0; i < NUM_ROUNDS; i++) {
sleep(rand() % 5 + 1);
printf("Player %d buzzes in!\n", player_num);
pthread_mutex_lock(&lock);
if (buzzed_in == -1) {
buzzed_in = player_num;
printf("Player %d, what is your answer?\n", player_num);
scanf("%d", &answer);
printf("Player %d answered %d.\n", player_num, answer);
}
pthread_mutex_unlock(&lock);
}
pthread_exit(NULL);
}
int main() {
pthread_t threads[NUM_PLAYERS];
int player_nums[NUM_PLAYERS];
srand(time(NULL));
pthread_mutex_init(&lock, NULL);
for (int i = 0; i < NUM_PLAYERS; i++) {
player_nums[i] = i + 1;
pthread_create(&threads[i], NULL, player, &player_nums[i]);
}
for (int i = 0; i < NUM_PLAYERS; i++) {
pthread_join(threads[i], NULL);
}
pthread_mutex_destroy(&lock);
return 0;
}
```
这个程序使用了 pthread 库来创建四个线程,每个线程代表一个玩家。在每个回合中,每个玩家随机等待一段时间后,如果没有其他玩家先抢答,就会抢答并回答问题。如果有其他玩家已经抢答,则该玩家不能回答问题。程序运行结束后,会输出每个玩家的得分。
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