使用蒙特卡洛树搜索完成反四子棋bot的c++代码实现
时间: 2024-01-24 21:18:14 浏览: 103
蒙特卡洛树搜索是一种常用的人工智能算法,可以用于解决许多博弈问题。下面是一个使用蒙特卡洛树搜索完成反四子棋bot的c++代码实现,供您参考。
首先,需要定义一个棋盘的类,该类中包含棋盘的状态和一些基本操作,例如判断胜负、落子等操作。
```
const int N = 5;
const int M = 5;
const int K = 4;
enum ChessType { EMPTY, BLACK, WHITE };
class Board {
public:
ChessType board[N][M];
Board() {
memset(board, 0, sizeof(board));
}
bool putChess(int x, int y, ChessType type) {
if (x < 0 || x >= N || y < 0 || y >= M || board[x][y] != EMPTY) {
return false;
}
board[x][y] = type;
return true;
}
bool checkWin(ChessType type) {
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (board[i][j] == type) {
if (checkLine(i, j, 1, 0, type)) {
return true;
}
if (checkLine(i, j, 0, 1, type)) {
return true;
}
if (checkLine(i, j, 1, 1, type)) {
return true;
}
if (checkLine(i, j, 1, -1, type)) {
return true;
}
}
}
}
return false;
}
bool checkLine(int x, int y, int dx, int dy, ChessType type) {
for (int i = 1; i < K; i++) {
int nx = x + i * dx;
int ny = y + i * dy;
if (nx < 0 || nx >= N || ny < 0 || ny >= M || board[nx][ny] != type) {
return false;
}
}
return true;
}
};
```
接下来,需要定义一个蒙特卡洛树节点的类,该类中包含节点的状态和一些基本操作,例如展开节点、模拟游戏等操作。
```
const int MAXN = 10000;
class Node {
public:
int cnt;
double val;
Board board;
Node *parent;
vector<Node *> children;
Node(Board board, Node *parent = nullptr) :
cnt(0), val(0), board(board), parent(parent) {}
void expand() {
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (board.board[i][j] == EMPTY) {
Board newBoard = board;
newBoard.putChess(i, j, BLACK);
children.push_back(new Node(newBoard, this));
}
}
}
}
double simulate() {
Board simBoard = board;
int cnt = 0;
while (!simBoard.checkWin(BLACK) && !simBoard.checkWin(WHITE)) {
int x = rand() % N;
int y = rand() % M;
if (simBoard.putChess(x, y, WHITE)) {
cnt++;
}
}
return cnt;
}
double uct(int totalCnt) {
return val / cnt + sqrt(2 * log(totalCnt) / cnt);
}
Node *select() {
Node *cur = this;
while (!cur->children.empty()) {
double maxUct = -1e9;
Node *maxNode = nullptr;
for (auto child : cur->children) {
double uctVal = child->uct(cnt);
if (uctVal > maxUct) {
maxUct = uctVal;
maxNode = child;
}
}
cur = maxNode;
}
return cur;
}
void update(double val) {
cnt++;
this->val += val;
if (parent != nullptr) {
parent->update(val);
}
}
};
```
最后,需要定义一个反四子棋bot的类,该类中包含基本操作,例如初始化、落子等操作。
```
class AntiFourBot {
public:
Board board;
Node *root;
AntiFourBot() {
root = new Node(board, nullptr);
}
void putChess(int x, int y) {
for (auto child : root->children) {
if (child->board.board[x][y] != board.board[x][y]) {
root = child;
break;
}
}
board.putChess(x, y, BLACK);
for (auto child : root->children) {
if (child->board.board[x][y] == WHITE) {
root = child;
break;
}
}
root->expand();
for (int i = 0; i < MAXN; i++) {
Node *cur = root->select();
double val = cur->simulate();
cur->update(val);
}
for (auto child : root->children) {
if (child->board.board[x][y] == WHITE) {
root = child;
break;
}
}
board.putChess(root->board.board[x][y], WHITE);
root = new Node(board, nullptr);
}
};
```
可以通过以下代码来测试反四子棋bot的性能:
```
int main() {
AntiFourBot bot;
while (true) {
int x, y;
cin >> x >> y;
bot.putChess(x, y);
cout << bot.root->board.board << endl;
}
return 0;
}
```
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