* A function that creates an event handler for the `error` event. * @param {EventCallback} callback A function called to handle the error context. * @returns {EventHandler} A handler for the `error` event. */ function createErrorHandler(callback) {
时间: 2024-04-08 08:29:35 浏览: 63
Sure! Here's an example of a function that creates an event handler for `error` event:
```javascript
function createErrorHandler(callback) {
const errorHandler = () => {
// Handle the error context
callback(error);
};
return errorHandler;
}
```
In this function, `callback` is a function that will be called to handle the error context. The `createErrorHandler` function creates an event handler named `errorHandler` that takes an `error` parameter. When an error event occurs, the `errorHandler` calls the `callback` function with the `error` as an argument. Finally, the `errorHandler` is returned as the event handler for the `error` event.
相关问题
This example creates a subclass of Node and uses std::bind() to register a * member function as a callback from the timer.
这个示例展示了如何创建Node的一个子类(通常是ROS节点的实例),并通过`std::bind()`函数将成员函数注册为定时器的时间触发回调。`std::bind()`是一个C++标准库函数,它允许我们将函数和其相关的实参绑定到一起,形成一个新的可调用对象。在这种上下文中,成员函数作为回调被连接到定时器上,当定时器到达预设的时间间隔时,就会自动调用这个成员函数来执行特定的任务。
例如:
```cpp
class MyTimerNode : public rclcpp::Node {
public:
explicit MyTimerNode(const std::string & node_name)
: rclcpp::Node(node_name),
timer_(this->create_wall_timer(std::chrono::seconds(1), [] (auto & node) {
// 使用std::bind封装的成员函数
node.myCallbackFunction();
})) {}
private:
void myCallbackFunction() { ... } // 成员函数的实现
rclcpp::TimerBase::SharedPtr timer_;
};
int main(int argc, char ** argv) {
auto node = rclcpp::init(argc, argv);
auto my_node = MyTimerNode{"my_node_name"};
rclcpp::spin_some(my_node);
rclcpp::shutdown();
return 0;
}
```
在这个例子中,`myCallbackFunction`会在每秒执行一次,因为它被绑定到了一个周期为一秒的定时器上。
Write a piece of pseudo-code that override the onTouchEvent function in a View to perform “rotation” of the View content. You should use the appropriate event actions. No code needed for the object drawing
Here is an example of how to override the onTouchEvent function in a View to perform rotation of the View content:
```
public class MyView extends View {
private float mLastTouchX;
private float mLastTouchY;
public MyView(Context context) {
super(context);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastTouchX = event.getX();
mLastTouchY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float dx = event.getX() - mLastTouchX;
float dy = event.getY() - mLastTouchY;
float angle = (float) Math.atan2(dy, dx);
setRotation(angle * 180 / (float) Math.PI);
break;
}
return true;
}
}
```
This code creates a custom View called `MyView` and overrides its `onTouchEvent` function. When the user touches down on the view, the code saves the coordinates of the touch. When the user moves their finger across the screen, the code calculates the angle between the initial touch position and the current touch position, and uses that angle to set the rotation of the view. The `setRotation` method is a built-in method of the View class that sets the rotation of the view in degrees.
Note that this code assumes that the View already has content to rotate. No code is provided for drawing the object itself.
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