生成一个vulkan画三角形,可以调试通过的示例
时间: 2024-04-11 13:28:30 浏览: 161
生成三角形
以下是一个简单的示例代码,用于在Vulkan中绘制一个彩色三角形:
```cpp
#include <iostream>
#include <vector>
#include <stdexcept>
#include <cstdlib>
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
const int WIDTH = 800;
const int HEIGHT = 600;
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
void createInstance() {
if (enableValidationLayers && !checkValidationLayerSupport()) {
throw std::runtime_error("Validation layers requested, but not available!");
}
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
} else {
createInfo.enabledLayerCount = 0;
}
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
createInfo.enabledExtensionCount = glfwExtensionCount;
createInfo.ppEnabledExtensionNames = glfwExtensions;
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("Failed to create instance!");
}
}
void setupDebugMessenger() {
if (!enableValidationLayers) return;
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
throw std::runtime_error("Failed to set up debug messenger!");
}
}
void createSurface() {
if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
throw std::runtime_error("Failed to create window surface!");
}
}
void mainLoop() {
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
drawFrame();
}
vkDeviceWaitIdle(device);
}
void cleanup() {
vkDestroyDevice(device, nullptr);
if (enableValidationLayers) {
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
}
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
glfwDestroyWindow(window);
glfwTerminate();
}
int main() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan Triangle", nullptr, nullptr);
createInstance();
setupDebugMessenger();
createSurface();
createDevice();
createSwapChain();
createImageViews();
createRenderPass();
createGraphicsPipeline();
createFramebuffers();
createCommandPool();
createVertexBuffer();
createCommandBuffers();
createSyncObjects();
mainLoop();
cleanup();
return 0;
}
```
请注意,这只是一个基本示例,还需要添加绘制三角形所需的其他函数和代码。你可以根据自己的需求和平台选择合适的库和工具,以确保代码能够成功编译和运行。
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