``` self.ent_32 = tk.Entry(self.root3, width=45) canvas3.create_window(247, 150, window=self.ent_32)```使这个文本框无法输入,但是可以通过代码添加内容
时间: 2024-11-22 17:48:33 浏览: 23
在这个例子中,`self.ent_32 = tk.Entry(self.root3, width=45)` 创建了一个Tkinter Entry(文本框)实例,设置宽度为45个字符。`canvas3.create_window(247, 150, window=self.ent_32)` 将文本框放置在指定的canvas坐标上。
要让文本框看起来不可输入但实际上可以通过代码添加内容,可以使用`Entry`的`state`属性将其设置为`DISABLED`。这会使文本框变为灰色且用户无法直接编辑,但你可以通过程序调用其`insert()`或`delete()`方法来动态修改内容。下面是实现这一功能的代码片段:
```python
self.ent_32 = tk.Entry(self.root3, width=45, state=tk.DISABLED) # 添加 `state=DISABLED`
canvas3.create_window(247, 150, window=self.ent_32)
# 虽然文本框不可见,但你可以通过代码添加内容
self.ent_32.insert(tk.END, "初始内容") # 插入文本
self.ent_32.delete('1.0', 'end') # 删除所有内容
```
相关问题
class Lnput_lnitialization(): def __init__(self, top, Number_of_rows): self.top = top int(data_demo.window_width // 3.9875) int(data_demo.window_height // 1.138) self.frame = tk.Frame(self.top, bg='Black', highlightthickness=2, highlightbackground='Black') self.frame.place(relx=0.739, rely=0.083, width=int(data_demo.window_width // 3.87), height=int(data_demo.window_height // 1.15)) self.canvas = tk.Canvas(self.frame) self.canvas.place(relx=0, rely=0, width=int(data_demo.window_width // 3.9875), height=int(data_demo.window_height // 1.15)) scrollbar = tk.Scrollbar(self.frame, command=self.canvas.yview) scrollbar.pack(side="right", fill="y") self.canvas.configure(yscrollcommand=scrollbar.set) self.button_frame = tk.Frame(self.canvas, bg='Yellow') self.button_frame.pack_propagate(False) # 禁止自动调整大小 self.button_frame.pack(fill=BOTH, expand=True) # 使其自适应大小 self.canvas.create_window((0, 0), window=self.button_frame, anchor="nw") self.button_frame.columnconfigure(0, weight=1) self.button_frame.columnconfigure(1, weight=1) self.button_frame.columnconfigure(2, weight=1) self.button_frame.columnconfigure(3, weight=1) self.button_frame.columnconfigure(4, weight=1) self.button_frame.columnconfigure(5, weight=1) self.Content(Number_of_rows)为什么用不了滚轮了
这段代码中使用了tkinter的Canvas组件来创建一个可滚动的窗口,但是在代码中并没有对Canvas绑定滚轮事件的处理程序。因此,当鼠标滚轮事件发生时,Canvas并没有响应。解决方法是在代码中使用canvas.bind()方法绑定滚轮事件,并在绑定的处理程序中调用Canvas的yview()方法来实现滚动。具体实现可以参考下面的示例代码:
```python
class Lnput_lnitialization():
def __init__(self, top, Number_of_rows):
self.top = top
int(data_demo.window_width // 3.9875)
int(data_demo.window_height // 1.138)
self.frame = tk.Frame(self.top, bg='Black', highlightthickness=2, highlightbackground='Black')
self.frame.place(relx=0.739, rely=0.083, width=int(data_demo.window_width // 3.87), height=int(data_demo.window_height // 1.15))
self.canvas = tk.Canvas(self.frame)
self.canvas.place(relx=0, rely=0, width=int(data_demo.window_width // 3.9875), height=int(data_demo.window_height // 1.15))
scrollbar = tk.Scrollbar(self.frame, command=self.canvas.yview)
scrollbar.pack(side="right", fill="y")
self.canvas.configure(yscrollcommand=scrollbar.set)
self.button_frame = tk.Frame(self.canvas, bg='Yellow')
self.button_frame.pack_propagate(False) # 禁止自动调整大小
self.button_frame.pack(fill=BOTH, expand=True) # 使其自适应大小
self.canvas.create_window((0, 0), window=self.button_frame, anchor="nw")
self.button_frame.columnconfigure(0, weight=1)
self.button_frame.columnconfigure(1, weight=1)
self.button_frame.columnconfigure(2, weight=1)
self.button_frame.columnconfigure(3, weight=1)
self.button_frame.columnconfigure(4, weight=1)
self.button_frame.columnconfigure(5, weight=1)
self.Content(Number_of_rows)
self.canvas.bind("<MouseWheel>", self.on_mousewheel)
def on_mousewheel(self, event):
self.canvas.yview_scroll(-1 * int(event.delta / 120), "units")
```
import tkinter as tk class Three_layout(): def __init__(self, top): self.top = top self.frame = tk.Frame(self.top, bg='Gold', width=1100, height=234, highlightthickness=2, highlightbackground='Black') self.frame.place(x=0, y=670) self.canvas = tk.Canvas(self.frame, width=1077, height=226, bg='Gold') self.canvas.pack(side='left', fill='both', expand=True) self.scrollbar = tk.Scrollbar(self.frame, command=self.canvas.yview, orient=tk.VERTICAL) self.scrollbar.pack(side='right', fill='y') self.canvas.configure(yscrollcommand=self.scrollbar.set) self.canvas.pack(side=tk.LEFT, fill=tk.BOTH, expand=True) self.button_frame = tk.Frame(self.canvas, bg='Yellow') self.canvas.create_window((0, 0), window=self.button_frame, anchor="nw") self.Content() self.Text_Add() def Content(self): self.text = tk.Text(self.button_frame, width=1077) self.text.pack(side='left', fill='both', expand=True) self.text.insert('end', f'\n') self.text.config(state='disabled') self.button_frame.update_idletasks() self.canvas.configure(scrollregion=self.canvas.bbox("all")) def Text_Add(self): self.text.insert('end', "Hello, world!")为什么没有显示hello,world
在你的代码中,你在`Text_Add()`方法中调用了`insert()`方法,但是你没有将`state`设置为`normal`,这会导致你无法在`Text`控件中插入文本。所以你需要在调用`insert()`方法之前,将`state`设置为`normal`,插入完文本之后再将`state`设置为`disabled`,以保持`Text`控件的只读状态。修改后的代码如下:
```
import tkinter as tk
class Three_layout():
def __init__(self, top):
self.top = top
self.frame = tk.Frame(self.top, bg='Gold', width=1100,
height=234, highlightthickness=2, highlightbackground='Black')
self.frame.place(x=0, y=670)
self.canvas = tk.Canvas(self.frame, width=1077, height=226, bg='Gold')
self.canvas.pack(side='left', fill='both', expand=True)
self.scrollbar = tk.Scrollbar(self.frame, command=self.canvas.yview, orient=tk.VERTICAL)
self.scrollbar.pack(side='right', fill='y')
self.canvas.configure(yscrollcommand=self.scrollbar.set)
self.canvas.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
self.button_frame = tk.Frame(self.canvas, bg='Yellow')
self.canvas.create_window((0, 0), window=self.button_frame, anchor="nw")
self.Content()
self.Text_Add()
def Content(self):
self.text = tk.Text(self.button_frame, width=1077)
self.text.pack(side='left', fill='both', expand=True)
self.text.insert('end', f'\n')
self.text.config(state='disabled')
self.button_frame.update_idletasks()
self.canvas.configure(scrollregion=self.canvas.bbox("all"))
def Text_Add(self):
self.text.config(state='normal')
self.text.insert('end', "Hello, world!")
self.text.config(state='disabled')
root = tk.Tk()
app = Three_layout(root)
root.mainloop()
```
在修改后的代码中,我将`Text_Add()`方法中的`self.text.config(state='normal')`添加了进去,以便在调用`insert()`方法之前将`state`设置为正常状态。
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