unity3d canvas坐标系转换
时间: 2023-09-29 22:02:53 浏览: 169
在Unity3D中,可以使用RectTransformUtility类中的ScreenPointToLocalPointInRectangle方法来进行坐标系的转换。具体的代码实现如下所示:
```
Camera camera = GameObject.Find("Main Camera").GetComponent<Camera>();
RectTransform canvas = GameObject.Find("Canvas").GetComponent<RectTransform>();
// 获取世界坐标在Canvas中的相对坐标
Vector2 localPos = Vector3.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, camera.WorldToScreenPoint(transform.position), camera, out localPos);
Debug.Log(localPos);
// 遍历子物体,获取子物体在Canvas中的相对坐标
foreach (Transform trans in transform) {
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, camera.WorldToScreenPoint(trans.position), camera, out localPos);
Debug.Log(localPos);
}
```
上述代码可以将世界坐标转换为指定Canvas的相对坐标。其中,`camera`表示主相机,`canvas`表示目标Canvas,`transform`表示需要转换的物体的Transform组件。通过调用`RectTransformUtility.ScreenPointToLocalPointInRectangle`方法,将世界坐标转换为Canvas中的相对坐标,并将结果存储在`localPos`变量中。
请注意,以上代码只是示例,您需要根据自己的具体场景进行相应的调整和修改。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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