设计一个两个玩家的纸牌游戏,利用列表推导生成纸牌,random库相关函数模拟发牌,并能按照大小比较输赢,统计次数及给出最后结果
时间: 2024-10-09 10:09:23 浏览: 33
基于C#纸牌游戏的单张纸牌生成
设计一个简单的纸牌游戏,比如“斗地主”风格的游戏,我们可以用Python来实现。首先,我们需要创建一副扑克牌,这里我们将用列表推导式来生成牌堆:
```python
import random
# 定义扑克牌的花色和数值
suits = ['♠️', '♥️', '♦️', '♣️']
ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K']
# 列表推导式生成纸牌
deck = [f'{rank}{suit}' for suit in suits for rank in ranks]
# 随机洗牌
random.shuffle(deck)
# 每位玩家初始手牌数量
player_hands = {player: deck[:26] for player in ('Player1', 'Player2')}
# 剩余公共牌堆
community_cards = deck[26:]
```
然后,我们可以使用`random.choice()`从公共牌堆中随机抽取一张牌来作为出牌,可以模拟发牌过程:
```python
def deal_community_card():
return community_cards.pop()
# 发若干张公共牌给玩家
num_community_cards_to_draw = 3
for _ in range(num_community_cards_to_draw):
player_hands['Player1'].append(deal_community_card())
player_hands['Player2'].append(deal_community_card())
```
接下来,需要编写比较牌面大小的方法,这里我们假设是常规的纸牌规则,A最大,同等级别按数字顺序排序:
```python
def compare_cards(card1, card2):
if card1 == 'A':
return -1 if card2 != 'A' else 0
elif card2 == 'A':
return 1
else:
return int(card1[-1]) - int(card2[-1])
def determine_winner(player1_hand, player2_hand):
# 按照牌面大小排序
sorted_player1 = sorted(player1_hand, key=lambda c: (c[:-1], c[-1]))
sorted_player2 = sorted(player2_hand, key=lambda c: (c[:-1], c[-1]))
return 'Player1' if sorted_player1 > sorted_player2 else 'Player2'
```
最后,你可以循环游戏多次,记录每个玩家的胜率和次数,然后输出最终结果:
```python
num_games = 100
win_counts = {'Player1': 0, 'Player2': 0}
for _ in range(num_games):
winner = determine_winner(player_hands['Player1'], player_hands['Player2'])
win_counts[winner] += 1
print(f"经过{num_games}局比赛,")
print(f"{win_counts['Player1']}局 Player1 获胜,")
print(f"{win_counts['Player2']}局 Player2 获胜。")
```
这只是一个基本框架,实际游戏中还需要添加更多规则,如弃牌、叫地主等。同时,这个例子假设了所有玩家的手牌都是同时比较的,如果是轮流出牌,需要调整逻辑。
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