Receive Connection closed
时间: 2024-08-16 20:09:01 浏览: 80
"Receive Connection closed"通常是指在网络编程中的一种情况,当服务器或客户端接收到连接关闭的通知。这可能是由于对方主动关闭了连接,比如通过TCP/IP协议中的FIN(结束传输)标志,或者是因为出现了错误导致连接断开。在socket编程中,这种情况通常表示通信的一端已经结束了数据交换,需要对另一端进行相应的处理,如读取剩余数据、清理资源等。程序员会检查这个异常并采取适当的措施,例如关闭自己的连接、记录日志或发送重试请求。
相关问题
using System; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using System.Threading; using System.Linq.Expressions; public class TCPClient { private static Socket clientSocket; public static void Main() { // 连接到服务器 Connect("192.168.0.233", 950); try { while (true) ; { // 发送数据 byte[] sendBytes = { 0x01, 0x10, 0x02, 0x58, 0x00, 0x07, 0x0E, 0x00, 0x01, 0x2F, 0x0A, 0x80, 0x01, 0x02, 0x01, 0x10, 0x01, 0x00, 0x02, 0x00, 0x00, 0x5C, 0xA7 }; Send(sendBytes); // 接收数据 byte[] receiveBytes = Receive(); Console.WriteLine("Received message from server: " + BitConverter.ToString(receiveBytes)); Thread.Sleep(500); //等待0.5秒钟 // 发送数据 byte[] sendBytes1 = { 0x01, 0x03, 0x02, 0x58, 0x00, 0x0A, 0x45, 0xA6 }; Send(sendBytes1); // 接收数据 byte[] receiveBytes1 = Receive(); Console.WriteLine("Received message from server: " + BitConverter.ToString(receiveBytes1)); } } catch { clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } private static void Connect(string ip, int port) { clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); clientSocket.Connect(new IPEndPoint(IPAddress.Parse(ip), port)); Console.WriteLine("Connected to server."); } private static void Send(byte[] sendBytes) { clientSocket.Send(sendBytes); Console.WriteLine("Sent message to server: " + BitConverter.ToString(sendBytes)); } private static byte[] Receive() { byte[] receiveBytes = new byte[1024]; int length = clientSocket.Receive(receiveBytes); byte[] messageBytes = new byte[length]; Array.Copy(receiveBytes, messageBytes, length); return messageBytes; } private static void Close() { clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); Console.WriteLine("Connection closed."); } }
这段代码是用 C# 编写的 TCP 客户端程序,主要功能是连接到指定的服务器,发送数据并接收数据。程序中使用了 Socket 类来实现网络连接和数据传输。在 Main 函数中,通过 Connect 函数连接到服务器,然后在一个无限循环中不断地发送数据、接收数据,并输出接收到的数据。Send 函数用来发送数据,Receive 函数用来接收数据,Close 函数用来关闭连接。这段代码中使用了 Thread.Sleep 函数来等待一段时间,以便程序能够正常运行。
private void OnReceive(IAsyncResult ar) { try { int bytesRead = socketSend.EndReceive(ar); if (bytesRead > 0) { string message = Encoding.UTF8.GetString(buffer, 0, bytesRead); Receive(); this.myctbtn.Dispatcher.Invoke(new Action( delegate { //int intRecData = int.Parse(message); myctbtn.BtnData =buffer; })); ShowMsg(message); } else { ShowMsg("Server closed the connection"); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } 优化这段代码
在OnReceive方法中,我们可以进行以下优化:
1. 将字节数组buffer声明为局部变量,以避免在多个方法之间共享状态。
2. 将委托Action替换为lambda表达式,以使代码更加简洁。
3. 将UI操作放在try语句块的外部,以便在处理异常时也可以正常显示消息。
修改后的代码如下:
```
private void OnReceive(IAsyncResult ar)
{
try
{
byte[] buffer = new byte[1024];
int bytesRead = socketSend.EndReceive(ar);
if (bytesRead > 0)
{
string message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Receive();
this.Dispatcher.Invoke(() =>
{
myctbtn.BtnData = buffer;
});
ShowMsg(message);
}
else
{
ShowMsg("Server closed the connection");
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
```
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