Unity怎么在项目中打开app,如果没有就打开下载的url
时间: 2024-05-08 16:17:06 浏览: 7
要在Unity项目中打开应用程序或下载的URL,可以使用以下代码:
```csharp
public void OpenAppOrURL(string packageName, string url)
{
// Check if the app is installed
if (Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject packageManager = currentActivity.Call<AndroidJavaObject>("getPackageManager");
AndroidJavaObject launchIntent = null;
bool appInstalled = true;
try
{
launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageName);
if (launchIntent == null)
{
appInstalled = false;
}
}
catch (Exception ex)
{
appInstalled = false;
}
// Open the app if it is installed
if (appInstalled)
{
currentActivity.Call("startActivity", launchIntent);
}
// Otherwise, open the URL
else
{
Application.OpenURL(url);
}
}
// If not on Android, just open the URL
else
{
Application.OpenURL(url);
}
}
```
该方法接受两个参数:应用程序包名称和URL。如果应用程序已安装,则会打开它;否则,将打开下载的URL。请注意,此代码只适用于Android平台。如果您需要在其他平台上执行此操作,请相应地修改代码。