unity小球到屏幕边停止
时间: 2023-07-31 20:08:32 浏览: 98
你可以使用以下代码实现小球到达屏幕边缘时停止运动:
```csharp
using UnityEngine;
public class BallController : MonoBehaviour
{
public float speed = 5f;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector2 movement = new Vector2(moveHorizontal, moveVertical);
rb.AddForce(movement * speed);
// 获取屏幕边缘的坐标
Vector2 screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));
// 获取当前小球的坐标
Vector2 ballPosition = transform.position;
// 如果小球到达了屏幕边缘,则停止运动
if (ballPosition.x < -screenBounds.x || ballPosition.x > screenBounds.x || ballPosition.y < -screenBounds.y || ballPosition.y > screenBounds.y)
{
rb.velocity = Vector2.zero;
}
}
}
```
在上述代码中,我们首先定义了小球的运动速度 `speed` 和小球的刚体组件 `rb`,然后在 `FixedUpdate()` 函数中获取了小球的运动方向,并通过 `AddForce()` 函数施加一个力来让小球运动。接着我们获取了屏幕边缘的坐标和小球的坐标,如果小球到达了屏幕边缘,则通过设置刚体的速度为零来停止小球的运动。
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