pygame 垃圾分类小游戏
时间: 2023-11-30 08:02:32 浏览: 136
以下是使用pygame实现垃圾分类小游戏的步骤:
1.导入pygame库和其他必要的库
```python
import pygame
import random
import sys
```
2.初始化pygame
```python
pygame.init()
```
3.设置游戏窗口大小和标题
```python
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Garbage Classification Game")
```
4.定义游戏中需要用到的颜色
```python
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
```
5.定义垃圾分类的类
```python
class Garbage(pygame.sprite.Sprite):
def __init__(self, image, kind):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.kind = kind
```
6.加载垃圾图片
```python
paper_img = pygame.image.load("paper.png").convert_alpha()
plastic_img = pygame.image.load("plastic.png").convert_alpha()
metal_img = pygame.image.load("metal.png").convert_alpha()
other_img = pygame.image.load("other.png").convert_alpha()
```
7.创建垃圾分类的组
```python
garbage_group = pygame.sprite.Group()
```
8.生成随机垃圾并添加到垃圾分类组中
```python
for i in range(10):
kind = random.choice(["paper", "plastic", "metal", "other"])
if kind == "paper":
garbage = Garbage(paper_img, "paper")
elif kind == "plastic":
garbage = Garbage(plastic_img, "plastic")
elif kind == "metal":
garbage = Garbage(metal_img, "metal")
else:
garbage = Garbage(other_img, "other")
garbage.rect.x = random.randint(0, 700)
garbage.rect.y = random.randint(0, 500)
garbage_group.add(garbage)
```
9.定义得分和时间
```python
score = 0
time = 60
```
10.创建字体对象
```python
font = pygame.font.Font(None, 36)
```
11.游戏主循环
```python
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
clicked_garbage = [garbage for garbage in garbage_group if garbage.rect.collidepoint(pos)]
if clicked_garbage:
if clicked_garbage[0].kind == "paper":
score += 10
elif clicked_garbage[0].kind == "plastic":
score += 20
elif clicked_garbage[0].kind == "metal":
score += 30
else:
score -= 10
garbage_group.remove(clicked_garbage[0])
screen.fill(WHITE)
garbage_group.draw(screen)
score_text = font.render("Score: {}".format(score), True, BLACK)
screen.blit(score_text, (10, 10))
time_text = font.render("Time: {}".format(time), True, BLACK)
screen.blit(time_text, (700, 10))
pygame.display.flip()
pygame.time.wait(1000)
time -= 1
if time == 0:
break
```
12.游戏结束后显示得分
```python
gameover_text = font.render("Game Over! Your score is {}".format(score), True, RED)
screen.blit(gameover_text, (250, 250))
pygame.display.flip()
pygame.time.wait(3000)
```
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