spi显示屏32F1代码实现2048
时间: 2023-08-02 15:10:31 浏览: 61
实现2048游戏需要以下步骤:
1. 在SPI显示屏上绘制游戏界面
2. 定义游戏逻辑,包括移动方块、合并方块、游戏结束判断等操作
3. 处理用户输入,例如通过按键或触摸屏控制方块移动
4. 显示得分、最高分等游戏信息
以下是基于ST32F1芯片和SSD1331 SPI显示屏的2048游戏代码示例:
```c
#include "stm32f10x.h"
#include "ssd1331.h"
#define WIDTH 96
#define HEIGHT 64
#define ROW 4
#define COL 4
#define BLOCK_SIZE 16
int board[ROW][COL];
int score = 0;
int best_score = 0;
void init_board() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
board[i][j] = 0;
}
}
// 初始化两个方块
int r1 = rand() % ROW;
int c1 = rand() % COL;
board[r1][c1] = 2;
int r2 = rand() % ROW;
int c2 = rand() % COL;
while (r2 == r1 && c2 == c1) {
r2 = rand() % ROW;
c2 = rand() % COL;
}
board[r2][c2] = 2;
}
void draw_board() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
int x = j * BLOCK_SIZE;
int y = i * BLOCK_SIZE;
draw_rectangle(x, y, x + BLOCK_SIZE, y + BLOCK_SIZE, BLACK);
if (board[i][j] != 0) {
draw_number(board[i][j], x + BLOCK_SIZE / 2, y + BLOCK_SIZE / 2, WHITE);
}
}
}
}
void draw_score() {
char buf[32];
sprintf(buf, "SCORE: %d", score);
draw_string(0, HEIGHT - 16, buf, WHITE);
sprintf(buf, "BEST: %d", best_score);
draw_string(WIDTH - 64, HEIGHT - 16, buf, WHITE);
}
void add_block() {
int r, c;
do {
r = rand() % ROW;
c = rand() % COL;
} while (board[r][c] != 0);
board[r][c] = 2;
}
int can_move() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (board[i][j] == 0) {
return 1;
}
if (i > 0 && board[i-1][j] == board[i][j]) {
return 1;
}
if (i < ROW-1 && board[i+1][j] == board[i][j]) {
return 1;
}
if (j > 0 && board[i][j-1] == board[i][j]) {
return 1;
}
if (j < COL-1 && board[i][j+1] == board[i][j]) {
return 1;
}
}
}
return 0;
}
void move_up() {
int moved = 0;
for (int j = 0; j < COL; j++) {
int k = 0;
for (int i = 1; i < ROW; i++) {
if (board[i][j] != 0) {
if (board[k][j] == 0) {
board[k][j] = board[i][j];
board[i][j] = 0;
moved = 1;
} else if (board[k][j] == board[i][j]) {
board[k][j] *= 2;
board[i][j] = 0;
score += board[k][j];
moved = 1;
if (score > best_score) {
best_score = score;
}
} else {
k++;
board[k][j] = board[i][j];
if (i != k) {
board[i][j] = 0;
moved = 1;
}
}
}
}
}
if (moved) {
add_block();
}
}
void move_down() {
// 类似move_up,只是方向相反
}
void move_left() {
// 类似move_up,只是方向相反
}
void move_right() {
// 类似move_up,只是方向相反
}
void init_game() {
init_ssd1331();
init_board();
draw_board();
draw_score();
}
void play_game() {
while (1) {
if (!can_move()) {
// 游戏结束
break;
}
if (get_key() == KEY_UP) {
move_up();
} else if (get_key() == KEY_DOWN) {
move_down();
} else if (get_key() == KEY_LEFT) {
move_left();
} else if (get_key() == KEY_RIGHT) {
move_right();
}
draw_board();
draw_score();
}
}
int main() {
init_game();
play_game();
return 0;
}
```
该示例代码实现了基本的2048游戏逻辑,但可能需要根据硬件平台和显示屏等进行调整和优化。
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