win32 做一简单窗口,添加一个“非模式对话框”菜单项,当用户点击该菜单项时,在主菜单条下添加一个弹出式菜单“对话框”,下面有菜单项,分别为“打开”、“关闭”、分隔线和“删除菜单”,初始情况下“删除菜单”为不可用
时间: 2023-11-17 09:05:45 浏览: 18
您的问题是关于Win32的简单窗口和菜单项的。您可以使用CreateWindow函数创建一个窗口,并使用CreateMenu、AppendMenu和SetMenu函数创建和添加菜单项。当用户点击“非模式对话框”菜单项时,使用TrackPopupMenu函数显示弹出式菜单。当用户点击菜单项时,您可以使用MessageBox函数显示消息框,或者使用其他相应的函数执行相应的操作。希望这些信息对您有所帮助。
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用c++代码写win32 做一简单窗口,添加一个“非模式对话框”菜单项,当用户点击该菜单项时,在主菜单条下添加一个弹出式菜单“对话框”,下面有菜单项,分别为“打开”、“关闭”、分隔线和“删除菜单”,初始情况下“删除菜单”为不可用
这是一个编程问题,可以直接回答。以下是一个简单的 C 代码示例,实现了一个窗口和一个非模式对话框菜单项,当用户点击该菜单项时,在主菜单条下添加一个弹出式菜单“对话框”,包含“打开”、“关闭”和“删除菜单”菜单项,初始情况下“删除菜单”为不可用。
```c
#include <windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// Register the window class
const char CLASS_NAME[] = "Sample Window Class";
WNDCLASS wc = {0};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
// Create the window
HWND hWnd = CreateWindowEx(
0, // Optional window styles
CLASS_NAME, // Window class
"Sample Window", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hWnd == NULL)
{
return 0;
}
// Show the window
ShowWindow(hWnd, nCmdShow);
// Run the message loop
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HMENU hPopupMenu = NULL;
static BOOL bMenuEnabled = FALSE;
switch (message)
{
case WM_CREATE:
{
// Create the popup menu
hPopupMenu = CreatePopupMenu();
AppendMenu(hPopupMenu, MF_STRING, ID_OPEN, "打开");
AppendMenu(hPopupMenu, MF_STRING, ID_CLOSE, "关闭");
AppendMenu(hPopupMenu, MF_SEPARATOR, 0, NULL);
AppendMenu(hPopupMenu, MF_STRING | MF_DISABLED, ID_DELETE, "删除菜单");
return 0;
}
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case ID_DIALOG:
{
// Add the popup menu to the main menu
HMENU hMenu = GetMenu(hWnd);
if (hMenu != NULL)
{
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT_PTR)hPopupMenu, "对话框");
bMenuEnabled = TRUE;
EnableMenuItem(hPopupMenu, ID_DELETE, MF_ENABLED);
DrawMenuBar(hWnd);
}
return 0;
}
case ID_OPEN:
{
// Handle the "打开" menu item
MessageBox(hWnd, "打开", "提示", MB_OK);
return 0;
}
case ID_CLOSE:
{
// Handle the "关闭" menu item
MessageBox(hWnd, "关闭", "提示", MB_OK);
return 0;
}
case ID_DELETE:
{
// Handle the "删除菜单" menu item
HMENU hMenu = GetMenu(hWnd);
if (hMenu != NULL)
{
RemoveMenu(hMenu, -1, MF_BYPOSITION);
bMenuEnabled = FALSE;
EnableMenuItem(hPopupMenu, ID_DELETE, MF_DISABLED | MF_GRAYED);
DrawMenuBar(hWnd);
}
return 0;
}
}
break;
}
case WM_DESTROY:
{
// Destroy the popup menu
DestroyMenu(hPopupMenu);
PostQuitMessage(0);
return 0;
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
```
win32创建一个窗口,创建一个菜单“打开",当点击“打开”菜单项时,弹出非模式对话框,标题为“非模式对话框”,该对话框有一编辑框和一按钮确定,
以下是示例代码:
```c++
#include <Windows.h>
// 声明全局变量
HINSTANCE hInst;
HWND hMainWnd;
// 声明函数
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK DlgProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
// 初始化全局变量
hInst = hInstance;
// 创建主窗口
WNDCLASSEX wcx = { sizeof(wcx) };
wcx.style = CS_HREDRAW | CS_VREDRAW;
wcx.lpfnWndProc = WndProc;
wcx.hInstance = hInst;
wcx.hCursor = LoadCursor(NULL, IDC_ARROW);
wcx.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcx.lpszClassName = TEXT("MyWindowClass");
RegisterClassEx(&wcx);
hMainWnd = CreateWindow(TEXT("MyWindowClass"), TEXT("My Window"),
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
// 创建菜单
HMENU hMenu = CreateMenu();
AppendMenu(hMenu, MF_STRING, ID_FILE_OPEN, TEXT("打开"));
// 将菜单关联到主窗口
SetMenu(hMainWnd, hMenu);
// 显示主窗口
ShowWindow(hMainWnd, nCmdShow);
UpdateWindow(hMainWnd);
// 进入消息循环
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_FILE_OPEN:
// 弹出非模式对话框
DialogBox(hInst, MAKEINTRESOURCE(IDD_MYDIALOG), hWnd, DlgProc);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
BOOL CALLBACK DlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
SetWindowText(hDlg, TEXT("非模式对话框"));
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
EndDialog(hDlg, IDOK);
break;
case IDCANCEL:
EndDialog(hDlg, IDCANCEL);
break;
}
break;
default:
return FALSE;
}
return TRUE;
}
```
其中,`ID_FILE_OPEN`和`IDD_MYDIALOG`是自定义的标识符,需要在资源文件中定义:
```rc
#include "resource.h"
ID_FILE_OPEN MENUITEM "打开"
IDC_EDIT1 EDITTEXT 10, 10, 150, 20, WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL
IDC_BUTTON1 PUSHBUTTON "确定", 10, 40, 75, 25, WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON
IDD_MYDIALOG DIALOGEX 0, 0, 200, 100, WS_CAPTION | WS_SYSMENU | DS_MODALFRAME | DS_SETFONT, 0, 0, "My Dialog", 9, "MS Shell Dlg", 0
{
CONTROL "编辑框", IDC_EDIT1, "EDIT", ES_LEFT | ES_AUTOHSCROLL | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 10, 10, 150, 20
CONTROL "确定", IDC_BUTTON1, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 40, 75, 25
CONTROL "取消", IDCANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 95, 40, 75, 25
}
```
最后,需要在代码中包含资源文件头文件:
```c++
#include "resource.h"
```