{ "id": "overhaularea", "type": "ManyToOneRel", "name": "检修区域表" },
时间: 2024-06-03 19:06:14 浏览: 13
检修区域表是一个数据库中的表,它是一个"ManyToOneRel"类型的表,即多对一关系表。它的主要作用是记录设备检修时需要维护的区域,其中每个区域都有一个唯一的标识符ID,并且每个区域对应着多个具体的设备。这样,在进行设备检修时,可以根据检修区域表中的信息,对不同区域内的设备进行分组,以便更好地组织和安排检修工作。同时,该表还可能记录一些其他与检修相关的信息,如检修人员、检修时间等。如果您有其他问题,请继续提问。
相关问题
uvm type_id::create
In the UVM (Universal Verification Methodology) library, the type_id::create method is used to dynamically create an object of a given class type. It takes the class type as an argument and returns a pointer to a new object of that type. For example, the following code creates a new object of the uvm_sequence_item class:
uvm_sequence_item item = uvm_object::type_id::create("uvm_sequence_item");
This code creates a new object called "item" of the uvm_sequence_item class using the type_id::create method. The method takes the string "uvm_sequence_item" as an argument, which specifies the name of the class to create. The resulting object is then assigned to the "item" variable.
id: lightsPage pageComponent: lightsPageComponent
Description: A lights page that displays different types of lights and their status.
Props:
- lightsData: An array of objects that contains information about each light, including the light name, type, and status.
- onLightToggle: A function that takes in the light ID and toggles the light status.
State:
- None
lightPageComponent:
This component receives the props of lightsData and onLightToggle function. The component will map through the lightsData array and render a LightCard component for each light. The LightCard component will display the light name, type, and status, as well as a toggle button to change the light status.
The onLightToggle function will be passed down to the LightCard component as a prop and will be called when the toggle button is clicked. It will update the light status in the lightsData array and trigger a re-render of the lights page.
The lightsPageComponent will also include a header that displays the page title and a button to add a new light. When the add light button is clicked, a modal will be displayed that allows the user to enter information about the new light, such as the light name and type. Once the user submits the form, the new light will be added to the lightsData array and the modal will close.
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