使用Verilog语言quartus软件的五子棋游戏代码
时间: 2024-05-05 14:22:38 浏览: 44
以下是一个简单的五子棋游戏的 Verilog 代码,使用 Quartus 软件进行开发:
```verilog
module Gomoku (
input clk,
input rst,
input [6:0] x_in,
input [6:0] y_in,
input player_in,
output [6:0] x_out,
output [6:0] y_out,
output player_out,
output won
);
// Game board
reg [14:0] board [0:6];
// Game state
reg [1:0] player;
reg [6:0] last_x, last_y;
// Output signals
assign x_out = last_x;
assign y_out = last_y;
assign player_out = player;
assign won = check_win();
// Initialize game state and board
initial begin
player = 0;
last_x = 0;
last_y = 0;
for (int i = 0; i < 7; i = i + 1) begin
for (int j = 0; j < 15; j = j + 1) begin
board[i][j] = 0;
end
end
end
// Main game logic
always @(posedge clk) begin
if (rst) begin
player = 0;
last_x = 0;
last_y = 0;
for (int i = 0; i < 7; i = i + 1) begin
for (int j = 0; j < 15; j = j + 1) begin
board[i][j] = 0;
end
end
end else begin
// Only allow move if square is empty
if (board[x_in][y_in] == 0) begin
board[x_in][y_in] = player + 1;
last_x = x_in;
last_y = y_in;
player = ~player;
end
end
end
// Check for win condition
function won check_win;
begin
won = 0;
for (int i = 0; i < 7; i = i + 1) begin
for (int j = 0; j < 15; j = j + 1) begin
if (board[i][j] != 0) begin
if (i + 4 <= 6 && board[i][j] == board[i+1][j] && board[i][j] == board[i+2][j] && board[i][j] == board[i+3][j] && board[i][j] == board[i+4][j]) begin
won = board[i][j];
end else if (j + 4 <= 14 && board[i][j] == board[i][j+1] && board[i][j] == board[i][j+2] && board[i][j] == board[i][j+3] && board[i][j] == board[i][j+4]) begin
won = board[i][j];
end else if (i + 4 <= 6 && j + 4 <= 14 && board[i][j] == board[i+1][j+1] && board[i][j] == board[i+2][j+2] && board[i][j] == board[i+3][j+3] && board[i][j] == board[i+4][j+4]) begin
won = board[i][j];
end else if (i - 4 >= 0 && j + 4 <= 14 && board[i][j] == board[i-1][j+1] && board[i][j] == board[i-2][j+2] && board[i][j] == board[i-3][j+3] && board[i][j] == board[i-4][j+4]) begin
won = board[i][j];
end
end
end
end
end
endfunction
endmodule
```
该代码实现了五子棋游戏逻辑,并使用了一个二维数组来表示游戏棋盘。在每次时钟上升沿时,都会检查输入信号以确定玩家是否尝试在给定的位置放置棋子。如果该位置为空,则将玩家的棋子放置到该位置,并在下一个玩家的回合中切换到下一个玩家。在每个时钟上升沿时,还会检查是否存在一个胜利条件。如果存在,则返回胜利的玩家编号。