Unity3d 碰撞检测
时间: 2024-04-26 16:26:13 浏览: 126
Unity3d中有两种检测碰撞发生的方式,一种是利用碰撞器,另一种是利用触发器。碰撞器是一组组件,包括Box Collider、Capsule Collider等,它们必须添加到GameObject上。而触发器只需要在碰撞器组件的检视面板中勾选IsTrigger属性选择框。在Unity3d中,我们可以使用以下接口函数来处理这两种碰撞检测:
- 触发信息检测:
- MonoBehaviour.OnTriggerEnter(Collider other):当进入触发器时调用。
- MonoBehaviour.OnTriggerExit(Collider other):当退出触发器时调用。
- MonoBehaviour.OnTriggerStay(Collider other):当逗留在触发器中时调用。
- 碰撞信息检测:
- MonoBehaviour.OnCollisionEnter(Collision collisionInfo):当进入碰撞器时调用。
- MonoBehaviour.OnCollisionExit(Collision collisionInfo):当退出碰撞器时调用。
- MonoBehaviour.OnCollisionStay(Collision collisionInfo):当逗留在碰撞器中时调用。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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