order sandwich
时间: 2023-10-14 21:03:03 浏览: 44
如果要点一个三明治,可以按照以下步骤进行:
首先,确定想要的三明治口味和种类。可以根据自己的喜好选择不同的肉类(如火腿、鸡肉、牛肉等)或蔬菜(如生菜、番茄、洋葱等)来搭配。也可以添加一些酱料(如蛋黄酱、番茄酱、芥末酱等)来增添口味。
然后,选择三明治的面包。一般有白面包、全麦面包、羊角面包等多种选择。可以根据个人口味和偏好选择面包的种类。
接下来,确定是否添加额外配料。例如,可以加入奶酪、培根、鸡蛋等来增加口感和丰富味道。
在点餐时,可以使用以下句子进行表达:“我想要点一个三明治,请给我一块火腿,生菜和番茄,再在面包上涂一点蛋黄酱。”或者:“能给我来一个全麦面包,内含鸡肉,洋葱和奶酪吗?”
最后,将自己的需求告诉服务员或者在点餐机上进行选择确认,然后等待三明治的制作和上菜即可。
总之,点三明治的过程就是根据自己的口味和喜好选择配料,选择面包种类,并告诉服务员或使用点餐机进行下单。
相关问题
不使用LINQ查询和操作集合 改进代码 namespace SandwichCalories { class Program { static void Main(string[] args) { // sandwich ingredients and their associated calories Dictionary<string, int> ingredients = new Dictionary<string, int>() { { "Bread", 100 }, { "Ham", 150 }, { "Lettuce", 10 }, { "Tomato", 20 }, { "Mayonnaise", 50 }, { "Cheese", 120 } }; // prompt user for calorie range Console.Write("Enter minimum calories: "); int min_calories = int.Parse(Console.ReadLine()); Console.Write("Enter maximum calories: "); int max_calories = int.Parse(Console.ReadLine()); // calculate the minimum and maximum calories for the sandwich int min_sandwich_calories = 2 * ingredients["Bread"] + ingredients.Values.Min() * 2; int max_sandwich_calories = 2 * ingredients["Bread"] + ingredients.Values.Max() * 2; // check if the calorie range is valid if (max_calories < min_sandwich_calories) { Console.WriteLine("Sorry, it is impossible to create a sandwich within the given calorie range."); } else { // create the sandwich List<string> sandwich = new List<string> { "Bread", "Bread" }; int sandwich_calories = 2 * ingredients["Bread"]; while (sandwich_calories < min_calories) { // add random ingredient string ingredient = ingredients.Keys.ElementAt(new Random().Next(ingredients.Count)); sandwich.Add(ingredient); sandwich_calories += ingredients[ingredient]; } while (sandwich_calories <= max_calories) { // add random ingredient string ingredient = ingredients.Keys.ElementAt(new Random().Next(ingredients.Count)); // check if the ingredient is the same as the previous one if (sandwich.Count >= 3 && ingredient == sandwich[sandwich.Count - 2]) { continue; } sandwich.Add(ingredient); sandwich_calories += ingredients[ingredient]; // check if the sandwich is already at the maximum calorie limit if (sandwich_calories == max_sandwich_calories) { break; } } // add the last slice of bread sandwich.Add("Bread"); // print the sandwich and its total calories Console.WriteLine("Your sandwich: " + string.Join(", ", sandwich)); Console.WriteLine("Total calories: " + sandwich_calories); } } } }
One possible way to improve the code without using LINQ and manipulating collections is to simplify the while loop that adds random ingredients to the sandwich. Instead of generating a random index for the keys in the dictionary and then checking if the ingredient has already been added, we can use a random order of the keys and simply iterate over them until we reach the desired calorie limit:
```
// create the sandwich
List<string> sandwich = new List<string> { "Bread", "Bread" };
int sandwich_calories = 2 * ingredients["Bread"];
// add random ingredients until we reach the minimum calorie limit
List<string> random_ingredients = new List<string>(ingredients.Keys);
random_ingredients.Remove("Bread"); // exclude bread from random selection
random_ingredients.Shuffle(); // shuffle the order of the keys
foreach (string ingredient in random_ingredients) {
sandwich.Add(ingredient);
sandwich_calories += ingredients[ingredient];
if (sandwich_calories >= min_calories) {
break;
}
}
// add more random ingredients until we reach the maximum calorie limit
random_ingredients.Shuffle(); // shuffle the order again
foreach (string ingredient in random_ingredients) {
// check if the ingredient is the same as the previous one
if (sandwich.Count >= 3 && ingredient == sandwich[sandwich.Count - 2]) {
continue;
}
sandwich.Add(ingredient);
sandwich_calories += ingredients[ingredient];
// check if the sandwich is already at the maximum calorie limit
if (sandwich_calories >= max_calories || sandwich_calories == max_sandwich_calories) {
break;
}
}
```
The `Shuffle` method is a custom extension method that randomly shuffles the order of the elements in a list, which can be defined as follows:
```
public static class ListExtensions {
private static readonly Random random = new Random();
public static void Shuffle<T>(this IList<T> list) {
for (int i = list.Count - 1; i > 0; i--) {
int j = random.Next(i + 1);
T temp = list[j];
list[j] = list[i];
list[i] = temp;
}
}
}
```
By using a shuffled list of keys instead of generating a random index for each iteration, we can ensure that each ingredient is added to the sandwich at most once, without the need to check for duplicates. This also eliminates the possibility of an infinite loop if the same ingredient is randomly selected multiple times.
Map<String, List<GetRecruitListOutBO>> sortedMap = new TreeMap<>(Collections.reverseOrder()); 将这个map的key作为新map集合的value,val作为新map的value
可以使用 Java 8 的流式编程和 Lambda 表达式来实现这个功能。可以按照以下步骤操作:
1. 创建一个新的 Map 对象。
2. 使用 forEach() 方法迭代原始的 Map 对象中的每个 Entry 对象。
3. 将原始 Map 中的 Entry 对象的 key 作为新 Map 的 value,将 Entry 对象的 value 作为新 Map 的 key,并将其添加到新的 Map 中。
下面是示例代码:
```
Map<String, List<GetRecruitListOutBO>> sortedMap = new TreeMap<>(Collections.reverseOrder());
// 创建新的 Map 对象
Map<List<GetRecruitListOutBO>, String> newMap = new HashMap<>();
// 迭代原始的 Map 对象,并将其转换为新的 Map 对象
sortedMap.forEach((key, value) -> newMap.put(value, key));
// 输出新的 Map 对象
System.out.println(newMap);
```
这段代码将会把 sortedMap 中的 key 转换为新 Map 的 value,将 sortedMap 中的 value 转换为新 Map 的 key,并将它们添加到新的 Map 中。注意,这里使用了 Collections.reverseOrder() 方法来创建一个反向的 TreeMap 对象,以便按照原始 Map 中的 key 降序排序。