three.js的PlaneBufferGeometry怎么创建一个球体
时间: 2024-03-05 22:51:59 浏览: 15
要创建一个球体,应该使用SphereBufferGeometry而不是PlaneBufferGeometry。SphereBufferGeometry是three.js中的一个内置几何体,可以轻松创建球体。
以下是一个简单的示例代码,用于创建一个半径为1的球体:
```javascript
const geometry = new THREE.SphereBufferGeometry(1, 32, 32);
```
这将创建一个具有32个水平和垂直分段的球体,其中每个分段都由数百个三角形组成。您可以在第一个参数中指定球体的半径。
相关问题
three.js建模一个球体
Sure! Three.js is a JavaScript library that allows you to create and display 3D graphics in a web browser. To model a sphere using Three.js, you can follow these steps:
1. Include the Three.js library in your HTML file by adding the following script tag:
```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
```
2. Create a scene, camera, and renderer:
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
```
3. Create a sphere geometry and material:
```javascript
const geometry = new THREE.SphereGeometry(1, 32, 32);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
```
4. Create a mesh by combining the geometry and material:
```javascript
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
```
5. Position the camera and sphere:
```javascript
camera.position.z = 5;
sphere.position.set(0, 0, 0);
```
6. Create an animation loop to render the scene:
```javascript
function animate() {
requestAnimationFrame(animate);
sphere.rotation.x += 0.01;
sphere.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
This code will create a green sphere in the center of the screen that rotates slowly. You can customize the sphere's size, position, color, and other properties according to your needs.
vue three.js绘制一个三维球体
可以使用Three.js提供的SphereGeometry和MeshPhongMaterial创建一个具有光泽感的球体。以下是一个示例代码:
```
<template>
<div id="container"></div>
</template>
<script>
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
export default {
mounted() {
const container = document.getElementById('container')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75, container.clientWidth / container.clientHeight, 0.1, 1000
)
camera.position.z = 5
const renderer = new THREE.WebGLRenderer()
renderer.setSize(container.clientWidth, container.clientHeight)
container.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
const sphereGeometry = new THREE.SphereGeometry(1, 32, 32)
const sphereMaterial = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0x222222,
shininess: 25
})
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial)
scene.add(sphere)
const ambientLight = new THREE.AmbientLight(0x404040)
scene.add(ambientLight)
const pointLight = new THREE.PointLight(0xffffff, 1, 100)
pointLight.position.set(10, 10, 10)
scene.add(pointLight)
const animate = function () {
requestAnimationFrame(animate)
sphere.rotation.x += 0.01
sphere.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()
}
}
</script>
```
这个代码在Vue.js项目中使用Three.js创建了一个带有OrbitControls(鼠标交互控制)的场景。可以根据需要修改球体的大小、材质等属性。