qml 实现自定义分割布局
时间: 2024-01-06 22:56:16 浏览: 155
可以通过自定义 QQuickItem 实现自定义分割布局。具体实现步骤如下:
1. 创建一个自定义 QQuickItem,并在其内部添加子项,用于显示布局中的内容。
2. 为自定义 QQuickItem 添加属性,用于控制布局的分割位置和方向。
3. 在自定义 QQuickItem 中实现布局算法,根据分割位置和方向,计算子项的位置和大小。
4. 在 QML 中使用自定义 QQuickItem,设置其属性,即可实现自定义分割布局。
下面是一个简单的自定义分割布局示例(仅实现横向分割):
```cpp
// SplitterItem.h
#include <QQuickItem>
class SplitterItem : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QQuickItem* leftItem READ leftItem WRITE setLeftItem NOTIFY leftItemChanged)
Q_PROPERTY(QQuickItem* rightItem READ rightItem WRITE setRightItem NOTIFY rightItemChanged)
Q_PROPERTY(int splitPos READ splitPos WRITE setSplitPos NOTIFY splitPosChanged)
public:
SplitterItem(QQuickItem *parent = nullptr);
QQuickItem* leftItem() const;
void setLeftItem(QQuickItem *item);
QQuickItem* rightItem() const;
void setRightItem(QQuickItem *item);
int splitPos() const;
void setSplitPos(int pos);
signals:
void leftItemChanged();
void rightItemChanged();
void splitPosChanged();
protected:
QSGNode* updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) override;
private:
QQuickItem *m_leftItem;
QQuickItem *m_rightItem;
int m_splitPos;
};
```
```cpp
// SplitterItem.cpp
#include "SplitterItem.h"
#include <QSGGeometryNode>
#include <QSGGeometry>
#include <QSGFlatColorMaterial>
SplitterItem::SplitterItem(QQuickItem *parent)
: QQuickItem(parent)
, m_leftItem(nullptr)
, m_rightItem(nullptr)
, m_splitPos(0)
{
setFlag(ItemHasContents, true);
}
QQuickItem* SplitterItem::leftItem() const
{
return m_leftItem;
}
void SplitterItem::setLeftItem(QQuickItem *item)
{
if (m_leftItem != item) {
m_leftItem = item;
emit leftItemChanged();
}
}
QQuickItem* SplitterItem::rightItem() const
{
return m_rightItem;
}
void SplitterItem::setRightItem(QQuickItem *item)
{
if (m_rightItem != item) {
m_rightItem = item;
emit rightItemChanged();
}
}
int SplitterItem::splitPos() const
{
return m_splitPos;
}
void SplitterItem::setSplitPos(int pos)
{
if (m_splitPos != pos) {
m_splitPos = pos;
emit splitPosChanged();
update();
}
}
QSGNode* SplitterItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGGeometryNode *node = nullptr;
QSGGeometry *geometry = nullptr;
QSGFlatColorMaterial *material = nullptr;
if (!oldNode) {
node = new QSGGeometryNode;
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 4);
geometry->setDrawingMode(GL_TRIANGLE_STRIP);
node->setGeometry(geometry);
material = new QSGFlatColorMaterial;
node->setMaterial(material);
} else {
node = static_cast<QSGGeometryNode*>(oldNode);
geometry = node->geometry();
material = static_cast<QSGFlatColorMaterial*>(node->material());
}
QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
QRectF rect = boundingRect();
// 计算左侧和右侧子项的宽度和高度
qreal leftWidth = m_splitPos;
qreal rightWidth = rect.width() - m_splitPos;
qreal height = rect.height();
// 更新左侧子项的位置和大小
if (m_leftItem) {
m_leftItem->setPos(0, 0);
m_leftItem->setSize(QSizeF(leftWidth, height));
}
// 更新右侧子项的位置和大小
if (m_rightItem) {
m_rightItem->setPos(leftWidth + 1, 0);
m_rightItem->setSize(QSizeF(rightWidth, height));
}
// 更新分割线的位置和大小
vertices[0].set(leftWidth, 0);
vertices[1].set(leftWidth, height);
vertices[2].set(leftWidth + 1, 0);
vertices[3].set(leftWidth + 1, height);
// 设置分割线的颜色
material->setColor(Qt::gray);
node->markDirty(QSGNode::DirtyGeometry);
return node;
}
```
在 QML 中使用 SplitterItem:
```qml
SplitterItem {
width: 400
height: 300
leftItem: Rectangle { color: "red" }
rightItem: Rectangle { color: "green" }
splitPos: 200
}
```
以上代码实现了一个横向分割的布局,左侧子项为红色矩形,右侧子项为绿色矩形,分割线位置为 200。
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