如何使用nvdia显卡零拷贝硬解码至d3d显存中,请给出示例代码
时间: 2024-03-18 21:44:47 浏览: 104
以下一个简单的示例代码,演示如何使用 NVIDIA 显卡实现零拷贝硬解码并将结果存储在 D3D 显存中。这个示例代码使用了 CUDA 解码器 API 和 D3D9 API,并使用了异步操作和双缓冲机制,以提高性能和降低延迟。
```c++
#include <cuda.h>
#include <cudaD3D9.h>
#include <nvcuvid.h>
#include <d3d9.h>
#define WIDTH 1920
#define HEIGHT 1080
#define BITRATE 5000000
int main() {
// 1. 配置解码器
CUVIDDECODECREATEINFO decodeInfo = {};
decodeInfo.ulWidth = WIDTH;
decodeInfo.ulHeight = HEIGHT;
decodeInfo.ulMaxWidth = WIDTH;
decodeInfo.ulMaxHeight = HEIGHT;
decodeInfo.ulNumDecodeSurfaces = 2;
decodeInfo.CodecType = cudaVideoCodec_H264;
decodeInfo.ulTargetWidth = WIDTH;
decodeInfo.ulTargetHeight = HEIGHT;
decodeInfo.ulNumOutputSurfaces = 2;
decodeInfo.bitrate = BITRATE;
// 2. 创建 CUDA 上下文
CUcontext cudaContext = NULL;
cuInit(0);
CUresult result = cuCtxCreate(&cudaContext, CU_CTX_SCHED_AUTO, 0);
if (result != CUDA_SUCCESS) {
printf("Failed to create CUDA context: %d\n", result);
return -1;
}
// 3. 创建 CUDA 解码器
CUvideodecoder cudaDecoder = NULL;
result = cuvidCreateDecoder(&cudaDecoder, &decodeInfo);
if (result != CUDA_SUCCESS) {
printf("Failed to create CUDA decoder: %d\n", result);
return -1;
}
// 4. 分配 D3D 显存
IDirect3D9* d3d = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dParams = {};
d3dParams.BackBufferWidth = WIDTH;
d3dParams.BackBufferHeight = HEIGHT;
d3dParams.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dParams.Windowed = TRUE;
IDirect3DDevice9* d3dDevice = NULL;
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow(),
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dParams, &d3dDevice);
IDirect3DSurface9* d3dSurface = NULL;
d3dDevice->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &d3dSurface, NULL, 0);
// 5. 注册 D3D 显存
cudaGraphicsResource* cudaResource = NULL;
result = cudaGraphicsD3D9RegisterResource(&cudaResource, d3dSurface,
cudaGraphicsRegisterFlagsNone);
if (result != CUDA_SUCCESS) {
printf("Failed to register D3D resource: %d\n", result);
return -1;
}
// 6. 开始解码
CUVIDSOURCEDATAPACKET packet = {};
CUVIDPICPARAMS picParams = {};
CUdeviceptr dptr = 0;
unsigned int pitch = 0;
while (true) {
// 从视频流中获取一帧数据
// ...
// 将数据提交到 CUDA 解码器中
result = cuvidParseVideoData(cudaDecoder, &packet);
if (result != CUDA_SUCCESS) {
printf("Failed to parse video data: %d\n", result);
break;
}
// 获取解码后的数据
result = cuvidDecodePicture(cudaDecoder, &picParams);
if (result == CUDA_SUCCESS) {
// 获取解码后的图像数据指针和 pitch
result = cuvidMapVideoFrame(cudaDecoder, picParams.CurrPicIdx, &dptr, &pitch);
if (result != CUDA_SUCCESS) {
printf("Failed to map video frame: %d\n", result);
break;
}
// 将数据复制到 D3D 显存中
result = cudaGraphicsResourceGetMappedPointer((void**)&dptr, NULL, cudaResource);
if (result != CUDA_SUCCESS) {
printf("Failed to map CUDA resource: %d\n", result);
break;
}
cudaMemcpy2DAsync(d3dSurface, pitch, (void*)dptr, picParams.outputPitch,
WIDTH * 4, HEIGHT, cudaMemcpyDeviceToDevice, NULL);
// 解除映射
result = cuvidUnmapVideoFrame(cudaDecoder, dptr);
if (result != CUDA_SUCCESS) {
printf("Failed to unmap video frame: %d\n", result);
break;
}
}
}
// 7. 释放资源
cudaGraphicsUnregisterResource(cudaResource);
d3dSurface->Release();
d3dDevice->Release();
d3d->Release();
cuvidDestroyDecoder(cudaDecoder);
cuCtxDestroy(cudaContext);
return 0;
}
```
需要注意的是,这个示例代码只是一个简单的演示,实际的应用中还需要考虑更多的细节,例如错误处理、异步操作的同步、双缓冲机制的实现等。此外,由于不同的硬件和驱动版本可能会有差异,也需要根据具体的硬件和驱动版本进行调整。
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