windows程序设计课设飞机大战代码
时间: 2023-11-12 10:46:20 浏览: 43
抱歉,我无法提供完整的课设代码。但是,我可以提供一些参考和提示:
1. 了解游戏规则和玩法:飞机大战是一款射击类游戏,玩家通过控制飞机消灭敌人并躲避敌人的攻击。
2. 设计游戏界面:可以使用Windows API或者其他开发工具(如MFC、Qt)来设计游戏界面。需要包括游戏背景、玩家飞机、敌人飞机、子弹等元素。
3. 确定游戏逻辑:设置游戏难度、计分规则等,以及飞机的移动方式、攻击方式等。
4. 实现游戏逻辑:根据游戏规则和逻辑,使用C++等编程语言实现游戏逻辑。
5. 测试和优化:测试游戏的正常流程和异常情况,进行调试和优化。
以下是一个简单的示例代码:
```cpp
#include <windows.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib")
#define WINDOW_WIDTH 480
#define WINDOW_HEIGHT 640
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE hInst;
HWND hWnd;
HDC hDC;
HBITMAP hBmp, hBmpOld;
int main()
{
static TCHAR szAppName[] = TEXT("Plane War");
MSG msg;
WNDCLASS wndclass = { 0, WndProc, 0, 0, hInst, NULL, NULL, NULL, NULL, szAppName };
RegisterClass(&wndclass);
hWnd = CreateWindow(szAppName, szAppName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInst, NULL);
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HDC hMemDC;
static HBITMAP hBmpPlane, hBmpBullet, hBmpEnemy, hBmpBackground;
static int x = WINDOW_WIDTH / 2, y = WINDOW_HEIGHT - 100, speed = 5, score = 0;
static int bulletX[5], bulletY[5], enemyX[5], enemyY[5];
static BOOL bEnemyAlive[5];
static DWORD dwLastTime, dwCurTime, dwInterval;
switch (message)
{
case WM_CREATE:
hDC = GetDC(hwnd);
hMemDC = CreateCompatibleDC(hDC);
hBmpPlane = (HBITMAP)LoadImage(NULL, TEXT("plane.bmp"), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
hBmpBullet = (HBITMAP)LoadImage(NULL, TEXT("bullet.bmp"), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
hBmpEnemy = (HBITMAP)LoadImage(NULL, TEXT("enemy.bmp"), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
hBmpBackground = (HBITMAP)LoadImage(NULL, TEXT("background.bmp"), IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
srand((unsigned)time(NULL));
for (int i = 0; i < 5; i++)
{
bulletX[i] = -1;
bulletY[i] = -1;
enemyX[i] = rand() % (WINDOW_WIDTH - 50);
enemyY[i] = rand() % 100 - 300;
bEnemyAlive[i] = TRUE;
}
dwLastTime = timeGetTime();
break;
case WM_KEYDOWN:
switch (wParam)
{
case VK_LEFT:
x -= speed;
if (x < 0) x = 0;
break;
case VK_RIGHT:
x += speed;
if (x > WINDOW_WIDTH - 50) x = WINDOW_WIDTH - 50;
break;
case VK_SPACE:
for (int i = 0; i < 5; i++)
{
if (bulletX[i] == -1 && bulletY[i] == -1)
{
bulletX[i] = x + 20;
bulletY[i] = y - 20;
break;
}
}
break;
}
break;
case WM_PAINT:
dwCurTime = timeGetTime();
dwInterval = dwCurTime - dwLastTime;
dwLastTime = dwCurTime;
// 绘制背景
hBmpOld = (HBITMAP)SelectObject(hMemDC, hBmpBackground);
BitBlt(hDC, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, hMemDC, 0, 0, SRCCOPY);
// 绘制敌人
for (int i = 0; i < 5; i++)
{
if (bEnemyAlive[i])
{
hBmpOld = (HBITMAP)SelectObject(hMemDC, hBmpEnemy);
BitBlt(hDC, enemyX[i], enemyY[i], 50, 50, hMemDC, 0, 0, SRCCOPY);
enemyY[i] += 2;
if (enemyY[i] > WINDOW_HEIGHT)
{
enemyX[i] = rand() % (WINDOW_WIDTH - 50);
enemyY[i] = rand() % 100 - 300;
}
// 碰撞检测
if (x + 50 > enemyX[i] && x < enemyX[i] + 50 && y + 50 > enemyY[i] && y < enemyY[i] + 50)
{
MessageBox(hwnd, TEXT("Game Over"), TEXT("Plane War"), MB_OK);
PostQuitMessage(0);
}
}
}
// 绘制玩家飞机
hBmpOld = (HBITMAP)SelectObject(hMemDC, hBmpPlane);
BitBlt(hDC, x, y, 50, 50, hMemDC, 0, 0, SRCCOPY);
// 绘制子弹
for (int i = 0; i < 5; i++)
{
if (bulletX[i] != -1 && bulletY[i] != -1)
{
hBmpOld = (HBITMAP)SelectObject(hMemDC, hBmpBullet);
BitBlt(hDC, bulletX[i], bulletY[i], 10, 20, hMemDC, 0, 0, SRCCOPY);
bulletY[i] -= 5;
if (bulletY[i] < 0)
{
bulletX[i] = -1;
bulletY[i] = -1;
}
// 碰撞检测
for (int j = 0; j < 5; j++)
{
if (bEnemyAlive[j] && bulletX[i] + 10 > enemyX[j] && bulletX[i] < enemyX[j] + 50 && bulletY[i] + 20 > enemyY[j] && bulletY[i] < enemyY[j] + 50)
{
bEnemyAlive[j] = FALSE;
bulletX[i] = -1;
bulletY[i] = -1;
score += 10;
}
}
}
}
// 显示分数
TCHAR szScore[256];
wsprintf(szScore, TEXT("Score: %d"), score);
TextOut(hDC, 10, 10, szScore, lstrlen(szScore));
// 刷新窗口
ValidateRect(hwnd, NULL);
break;
case WM_DESTROY:
SelectObject(hMemDC, hBmpOld);
DeleteObject(hBmpPlane);
DeleteObject(hBmpBullet);
DeleteObject(hBmpEnemy);
DeleteObject(hBmpBackground);
DeleteDC(hMemDC);
ReleaseDC(hwnd, hDC);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
```