Qt..solidpattern两个..间写什么
时间: 2024-09-27 08:02:16 浏览: 47
在Qt中,"SolidPattern"是一个枚举常量,它通常用于描述QStyleOption里的样式选项。当你想要设置控件的背景色或者填充色为实心颜色时,可以使用SolidPattern。例如,在绘制一个带有实心背景的窗口部件时,你可以设置样式选项的painter pattern为SolidPattern:
```cpp
QStyleOption option;
option.initFrom(widget); // 初始化样式选项,来自特定的widget
option.palette.setBrush(QPalette::Base, QColor(Qt::white)); // 设置背景颜色
option.features |= QStyleOption::Shape; // 启用形状绘制
style->drawPrimitive(QStyle::PE_Widget, &option, painter, widget); // 使用SolidPattern绘制
// 或者更简洁地,直接在绘制信号连接上设置:
painter.fillRect(rect, QColor(Qt::white).solid());
```
在这里,`painter.fillRect()`就是利用了SolidPattern来填充整个矩形区域。
相关问题
import sysfrom PyQt5.QtWidgets import QApplication, QWidget, QHBoxLayout, QVBoxLayout, QPushButtonfrom PyQt5.QtGui import QPainter, QColor, QPenfrom PyQt5.QtCore import Qtclass ChessBoard(QWidget): def __init__(self): super().__init__() self.initUI() def initUI(self): self.setGeometry(300, 300, 500, 500) self.setWindowTitle('五子棋对战') self.show() def paintEvent(self, event): painter = QPainter(self) painter.setRenderHint(QPainter.Antialiasing, True) # 绘制棋盘 for i in range(15): painter.drawLine(50, 50 + i * 30, 440, 50 + i * 30) painter.drawLine(50 + i * 30, 50, 50 + i * 30, 440) # 绘制落子标记 brush = QBrush(Qt.SolidPattern) brush.setColor(QColor(0, 0, 0)) painter.setBrush(brush) painter.drawEllipse(245, 245, 10, 10) def mousePressEvent(self, event): print('鼠标按下:', event.pos()) class MainWindow(QWidget): def __init__(self): super().__init__() self.initUI() def initUI(self): self.setWindowTitle('五子棋对战') self.setGeometry(300, 300, 500, 500) # 水平布局 hbox = QHBoxLayout() self.setLayout(hbox) # 添加棋盘 chessboard = ChessBoard() hbox.addWidget(chessboard) # 添加按钮 vbox = QVBoxLayout() newgamebtn = QPushButton('新游戏') vbox.addWidget(newgamebtn) regretbtn = QPushButton('悔棋') vbox.addWidget(regretbtn) hbox.addLayout(vbox) self.show()if __name__ == '__main__': app = QApplication(sys.argv) mainwindow = MainWindow() sys.exit(app.exec_())
这是一段使用 PyQt5 模块实现的五子棋对战程序的代码。其中,ChessBoard 类是继承自 QWidget 的自定义组件,用于绘制棋盘和落子标记,并响应鼠标事件;MainWindow 类则是继承自 QWidget 的主窗口,包含一个 ChessBoard 组件和两个按钮。你可以在主窗口中点击按钮进行新游戏和悔棋操作,同时在 ChessBoard 组件中落子。
or(int i=0;i<31;i++) for(int j=0;j<31;j++) { switch(_MAP[i][j]) { case 1://画障礙物 painter.setBrush(QBrush(Qt::gray,Qt::SolidPattern)); painter.drawRect(QRect(i*25+200-(nodeSpacing-nodeSize)/2,(j+1)25+50-(nodeSpacing-nodeSize)/2,25,25)); break; case 0://画地圖 painter.setBrush(QBrush(QColor(66, 139, 230),Qt::SolidPattern)); painter.drawRect(QRect((i25+200),(j+1)25+50,nodeSize,nodeSize)); break; case 2://路線 painter.setBrush(QBrush(Qt::yellow,Qt::SolidPattern)); painter.drawRect(QRect(i25+200,(j+1)25+50,nodeSize,nodeSize)); break; case 3://agv painter.drawPixmap(i25+200-(nodeSpacing-nodeSize)/2,(j+1)25+50-(nodeSpacing-nodeSize)/2,25,25,QPixmap(":/new/prefix1/agv1.png").scaled(25,25)); case 5://agv模擬直綫路綫 // painter.setPen(QPen(Qt::yellow, 3, Qt::SolidLine)); // 设置画笔颜色、粗细和样式 // painter.drawLine(QPointF(i25+200+nodeSize/2, (j+1)*25+50+nodeSize/2), QPointF((i+1)*25+200-nodeSize/2, (j+1)25+50+nodeSize/2)); // 绘制直线 painter.setBrush(QBrush(Qt::yellow,Qt::SolidPattern)); painter.drawRect(QRect((i25+200),(j+1)25+50,nodeSize,nodeSize)); break; } if(setstar) { painter.setBrush(QBrush(Qt::red,Qt::SolidPattern)); painter.drawRect(QRect(_starx25+200-(nodeSpacing-nodeSize)/2,(_stary+1)25+50-(nodeSpacing-nodeSize)/2,25,25)); } if(settg) { painter.setBrush(QBrush(Qt::blue,Qt::SolidPattern)); painter.drawRect(QRect(_endx25+200-(nodeSpacing-nodeSize)/2,(_endy+1)25+50-(nodeSpacing-nodeSize)/2,25,25)); } if(setagv) { painter.drawPixmap(agv_x25+200-(nodeSpacing-nodeSize)/2,( agv_y+1)25+50-(nodeSpacing-nodeSize)/2,25,25,QPixmap(":/new/prefix1/agv1.png").scaled(25,25)); } } //畫出坐標之間的綫 for(int i=0;i<31;i++) { for(int j=0;j<31;j++) { if (i<30) { painter.setPen(QColor(66, 139, 230)); // 设置线条颜色 painter.drawLine(i25+200+nodeSize,(j+1)*25+50+nodeSize/2,(i+1)*25+200,(j+1)25+50+nodeSize/2); // 绘制线条 } if (j <30) { painter.setPen(QColor(66, 139, 230)); // 设置线条颜色 painter.drawLine(i25+200+nodeSize/2,(j+1)25+50+nodeSize,i25+200+nodeSize/2,(j+2)*25+50); // 绘制线条 } } },添加代碼:使兩點之間的值為nodezhi,如果nodezhi值為0,不進行繪畫,如果nodezhi為1,則在兩點直接畫出紅綫
可以在两点之间添加一个值为 nodezhi 的参数,用来表示两点之间的距离或状态,然后根据 nodezhi 的值来绘制不同的线条或者不绘制。
具体实现方式如下:
```cpp
for(int i=0;i<31;i++) {
for(int j=0;j<31;j++) {
if (i<30 && _MAP[i][j] != 0 && _MAP[i+1][j] != 0) {
// 两点之间的距离或状态值 nodezhi
int nodezhi = _MAP[i][j] + _MAP[i+1][j];
// 如果 nodezhi 值为 1,绘制红色线条
if (nodezhi == 1) {
painter.setPen(QPen(Qt::red, 3, Qt::SolidLine));
painter.drawLine(i*25+200+nodeSize/2, (j+1)*25+50+nodeSize/2, (i+1)*25+200-nodeSize/2, (j+1)*25+50+nodeSize/2);
}
// 否则,绘制蓝色线条
else {
painter.setPen(QColor(66, 139, 230));
painter.drawLine(i*25+200+nodeSize,(j+1)*25+50+nodeSize/2,(i+1)*25+200,(j+1)*25+50+nodeSize/2);
}
}
if (j <30 && _MAP[i][j] != 0 && _MAP[i][j+1] != 0) {
// 两点之间的距离或状态值 nodezhi
int nodezhi = _MAP[i][j] + _MAP[i][j+1];
// 如果 nodezhi 值为 1,绘制红色线条
if (nodezhi == 1) {
painter.setPen(QPen(Qt::red, 3, Qt::SolidLine));
painter.drawLine(i*25+200+nodeSize/2, (j+1)*25+50+nodeSize/2, i*25+200+nodeSize/2, (j+2)*25+50);
}
// 否则,绘制蓝色线条
else {
painter.setPen(QColor(66, 139, 230));
painter.drawLine(i*25+200+nodeSize/2,(j+1)*25+50+nodeSize,i*25+200+nodeSize/2,(j+2)*25+50);
}
}
}
}
```
其中,两点之间的距离或状态值 nodezhi 是通过 `_MAP` 数组中两个相邻节点的值相加得到的。如果 nodezhi 值为 1,表示两点之间存在障碍物或者其他特殊状态,需要绘制红色线条;否则,绘制蓝色线条。
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