囚徒困境代码与界面设计
时间: 2023-12-30 11:03:44 浏览: 137
下面是一个基于 NetLogo 的囚徒困境模型代码和界面设计:
```
globals [
cooperate? ; 全局变量,表示是否合作
]
turtles-own [
score ; 每个乌龟的得分
]
to setup
clear-all
reset-ticks
set-default-shape turtles "person"
set-patch-size 20
ask patches [
set pcolor white
]
create-turtles 2 [
setxy random-xcor random-ycor
set color ifelse-value (who = 0) [ red ] [ blue ]
set heading random 360
set score 0
]
set cooperate? true
create-turtles 1 [
setxy 0 min-pycor + 2
set color green
set label "Score: 0"
set heading 90
]
end
to go
ask turtles [
if cooperate? [
set score score + 2
] else [
set score score + 3
]
]
ifelse (cooperate?) [
ask turtle 0 [
ifelse-value (random-float 1 < 0.5) [
set cooperate? true
] [
set cooperate? false
]
]
ask turtle 1 [
ifelse-value (random-float 1 < 0.5) [
set cooperate? true
] [
set cooperate? false
]
]
] [
ask turtle 0 [
ifelse-value (random-float 1 < 0.5) [
set cooperate? true
] [
set cooperate? false
]
]
ask turtle 1 [
ifelse-value (random-float 1 < 0.5) [
set cooperate? false
] [
set cooperate? true
]
]
]
tick
ask turtle 2 [
set label "Score: " + (score turtle 0 + score turtle 1)
]
end
```
这个代码与之前的代码相似,但是增加了一个额外的绿色乌龟,来显示两只囚徒的总得分。同时,这个代码还增加了一些界面设计,如设置了背景为白色,将乌龟和得分标签放置在不同的位置等。
你可以将这段代码保存为一个 NetLogo 文件,然后在 NetLogo 程序中打开运行。在运行时,你可以通过滑动时间步骤快进或回退,观察囚徒困境的演化过程,以及两只囚徒的得分变化。
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